Пример #1
0
 public EditorScreen()
 {
     _spriteRenderer = new SpriteRenderer();
     _cache = new ResourceCache();
     _entities = new EntitySet();
     _generators = new Dictionary<string, IEntityGenerator>();
     RegisterGenerators();
 }
Пример #2
0
        public Entity Generate(EntitySet set, ResourceCache cache, string entityName, Dictionary<string, object> parameters)
        {
            var e = set.Create(entityName);

            var visual = e.AddComponent<Sprite>();
            visual.Load(cache, "Data/Texture/tree.png");

            var clickArea = e.AddComponent<ClickArea>();
            clickArea.BaseWidth = 96;
            clickArea.BaseHeight = 96;

            return e;
        }