Пример #1
0
        public void CheckCombo(CandyData candyData)
        {
            Tile originalTile, swapedTile;

            if (CheckSwipe(candyData, out originalTile, out swapedTile))
            {
                SearchCombo(originalTile.candyData);
                SearchCombo(swapedTile.candyData);
            }
            //despues de esto
            //aqui deberia haber un codigo que refill
            ///para hacer refill debo buscar los espacios que estan ==null
        }
Пример #2
0
        bool CheckSwipe(CandyData candyData, out Tile swapedTile, out Tile originalTile)
        {
            swapedTile = originalTile = null;
            Vector2Int boardPositionTemp = candyData.boardPosition;

            switch (candyData.swipeDirection)
            {
            case EDirections.Up:
                boardPositionTemp.y++;
                break;

            case EDirections.Right:
                boardPositionTemp.x++;
                break;

            case EDirections.Down:
                boardPositionTemp.y--;
                break;

            case EDirections.Left:
                boardPositionTemp.x--;
                break;
            }


            if (boardPositionTemp.x < 0 || boardPositionTemp.y < 0 || boardPositionTemp.x >= boardSize.x || boardPositionTemp.y >= boardSize.y)
            {
                return(false);
            }


            swapedTile   = tiles[boardPositionTemp.x, boardPositionTemp.y];
            originalTile = tiles[candyData.boardPosition.x, candyData.boardPosition.y];

            tiles[boardPositionTemp.x, boardPositionTemp.y]             = originalTile;
            tiles[candyData.boardPosition.x, candyData.boardPosition.y] = swapedTile;


            originalTile.ChangeBoardPosition(boardPositionTemp, tileOffSet);
            swapedTile.ChangeBoardPosition(candyData.boardPosition, tileOffSet);



            return(true);
        }
Пример #3
0
        void SearchCombo(CandyData candyData)
        {
            //busqueda horizontal derecha
            for (int x = candyData.boardPosition.x; x < boardSize.x; x++)
            {
                if (tiles[x, candyData.boardPosition.y] == null)
                {
                    break;
                }


                if (tiles[x, candyData.boardPosition.y].candyData.candyType != candyData.candyType)
                {
                    break;
                }


                if (tiles[x, candyData.boardPosition.y].candyData.candyType == candyData.candyType)
                {
                    tiles[x, candyData.boardPosition.y].DestroyTile();
                }
            }
            //busqueda horizontal izquierda
            for (int x = candyData.boardPosition.x; x >= 0; x--)
            {
                if (tiles[x, candyData.boardPosition.y] == null)
                {
                    break;
                }


                if (tiles[x, candyData.boardPosition.y].candyData.candyType != candyData.candyType)
                {
                    break;
                }


                if (tiles[x, candyData.boardPosition.y].candyData.candyType == candyData.candyType)
                {
                    tiles[x, candyData.boardPosition.y].DestroyTile();
                }
            }

            //busqueda vertical arriba
            for (int y = candyData.boardPosition.y; y < boardSize.y; y++)
            {
                if (tiles[candyData.boardPosition.x, y] == null)
                {
                    break;
                }
                else
                if (tiles[candyData.boardPosition.x, y].candyData.candyType != candyData.candyType)
                {
                    break;
                }
                else
                if (tiles[candyData.boardPosition.x, y].candyData.candyType == candyData.candyType)
                {
                    tiles[candyData.boardPosition.x, y].DestroyTile();
                }
            }
            //busqueda vertical abajo
            for (int y = candyData.boardPosition.y; y >= 0; y--)
            {
                if (tiles[candyData.boardPosition.x, y] == null)
                {
                    break;
                }
                else
                if (tiles[candyData.boardPosition.x, y].candyData.candyType != candyData.candyType)
                {
                    break;
                }
                else
                if (tiles[candyData.boardPosition.x, y].candyData.candyType == candyData.candyType)
                {
                    tiles[candyData.boardPosition.x, y].DestroyTile();
                }
            }
        }
Пример #4
0
 public void DestroyAround(CandyData candyData)
 {
     ///Implementar buscar alrededor de 3 alrededor y destruir
     ///
 }