private void UpdateDrawingDisplayPanelLocation() { // TODO refactor Control statusPanel = ((CCMainForm)ccMainForm).StatusPanel; CCMainForm mainForm = ((CCMainForm)ccMainForm); switch (this.orientation) { case ToolbarOrientation.HorizontalTop: case ToolbarOrientation.VerticalLeft: statusPanel.Top = 0; statusPanel.Left = 0; break; case ToolbarOrientation.VerticalRight: statusPanel.Top = 0; statusPanel.Left = 0; break; case ToolbarOrientation.HorizontalBottom: statusPanel.Top = 0; statusPanel.Left = 0; break; default: break; } }
public PopGame(CCMainForm ccForm) { InitializeComponent(); Size screenSize = Screen.PrimaryScreen.WorkingArea.Size; ClientSize = Screen.PrimaryScreen.WorkingArea.Size; //prevent form from getting resized this.triggerPoint = new Point(screenSize.Width / 2, screenSize.Height / 2); this.ccForm = ccForm; //TODO refactor //this.playAgainBtn.Width = ccForm.CCToolbar.ButtonWidth; //this.playAgainBtn.Height = ccForm.CCToolbar.ButtonHeight; //this.launchBtn.Width = ccForm.CCToolbar.ButtonWidth; //this.launchBtn.Height = ccForm.CCToolbar.ButtonHeight; minSize = Math.Min(CCButton.MIN_WIDTH, CCButton.MIN_HEIGHT); recSize = minSize; //minSize = Math.Min(CCButton.MIN_WIDTH, CCButton.MIN_HEIGHT); //initialize slideTimer popTimer = new Timer(); popTimer.Interval = popTimerInterval; popTimer.Tick += new EventHandler(popTimer_Tick); timeUntilPop = TIME_FOR_POP; }
//ToolsSlidingPanel tsp; public SpeedConfigForm(CCMainForm ccForm) { InitializeComponent(); //mc = null; this.mc = ccForm; //tsp = new ToolsSlidingPanel(mc); }
private void launchBtn_Click(object sender, EventArgs e) { if (ccForm == null || ccForm.IsDisposed == true) { ccForm = new CCMainForm("config.ini"); } ccForm.Show(); this.Hide(); }
private void camCanBtn_Click(object sender, EventArgs e) { if (ccForm == null || ccForm.IsDisposed == true) { ccForm = new CCMainForm("config.ini"); } //ccMainForm.CCToolbar.ChangeOrientation(this.reccOrient); ccForm.Show(); this.Hide(); }
public DrawingDisplayControl(CCMainForm ccMainForm) { InitializeComponent(); this.ccMainForm = ccMainForm; //buttons in the control only for display and should not be clickable foreach (CCButton button in this.Controls) { button.Disable(); } this.thicknessPreviewImage = new Bitmap(this.thicknessBtn.Width, this.thicknessBtn.Height); }
public void SetForm(CCMainForm ccMainForm) { //TODO refactor this.ccMainForm = ccMainForm; ccButton2.Width = this.ccMainForm.CCToolbar.ButtonWidth; ccButton2.Height = this.ccMainForm.CCToolbar.ButtonHeight; ccButton1.Width = this.ccMainForm.CCToolbar.ButtonWidth; ccButton1.Height = this.ccMainForm.CCToolbar.ButtonHeight; //keep text entry form always on top of camera canvas, but not other programs this.Owner = ccMainForm; //center text entry form to main form this.StartPosition = FormStartPosition.Manual; this.Location = new Point(ccMainForm.Location.X + ccMainForm.Width / 2 - this.Width / 2, ccMainForm.Location.Y + ccMainForm.Height / 2 - this.Height / 2); }
public ChaseGame(CCMainForm ccForm) { InitializeComponent(); ClientSize = Screen.PrimaryScreen.WorkingArea.Size; //prevent form from getting resized this.ccForm = ccForm; //TODO refactor //playAgainBtn.Width = ccForm.CCToolbar.ButtonWidth; //playAgainBtn.Height = ccForm.CCToolbar.ButtonHeight; //camCanBtn.Width = ccForm.CCToolbar.ButtonWidth; //camCanBtn.Height = ccForm.CCToolbar.ButtonHeight; //nextBtn.Width = ccForm.CCToolbar.ButtonWidth; //nextBtn.Height = ccForm.CCToolbar.ButtonHeight; //start in the middle of the form this.StartPosition = FormStartPosition.CenterScreen; startPoint = new Point(ClientSize.Width / 2 - beeBtn.Width / 2, ClientSize.Height / 2 - beeBtn.Height / 2); distToBee = Math.Min(ClientSize.Width / 2, ClientSize.Height / 2); beePathPoints = new List <Point>(); setBeePathPoints(startPoint, distToBee); elapsedTimes = new List <TimeSpan>(); beeMoveTimer = new Timer(); beeMoveTimer.Interval = 50; beeMoveTimer.Tick += new EventHandler(beeMoveTimer_Tick); beeBtn.MouseEnter += new EventHandler(beeBtn_Click); beeBtn.Location = beePathPoints[0]; }
public SlidingPanel(CCMainForm _ccForm) : this() { this.ccForm = _ccForm; }
public WelcomeForm(CCMainForm ccForm) { InitializeComponent(); this.ccForm = ccForm; }
} // end CCButton() /// <summary> /// Construct a CCButton given the CCToolbar it will go on. /// </summary> /// <param name="ccToolbar"></param> public CCButton(CCToolbar ccToolbar) : this() { this.ccToolbar = ccToolbar; this.ccMainForm = ccToolbar.CCMainForm; // shortcut }
public void SetForm(CCMainForm ccMainForm) { this.ccMainForm = ccMainForm; }