/// <summary> /// Initializes the LocalPlayerSimulator and simulates a board. /// </summary> public void Start() { HeadHolder holder = this.transform.parent.GetComponent <HeadHolder>(); this.marker = holder.GetPlayer(FakeOverviewPlayerId); holder.Follow(this.marker); }
/// <summary> /// Initializes the LocalPlayerSimulator and simulates a board. /// </summary> public void Start() { HeadHolder holder = this.transform.parent.GetComponent <HeadHolder>(); this.marker = holder.GetPlayer(this.PlayerId); holder.Follow(this.marker); this.StartCoroutine(this.transform.parent.GetComponent <BoardResizer>().UpdateBoardSize(this.SimulatedBoardSize)); LevelManager manager = this.transform.parent.GetComponent <LevelManager>(); manager.BoardSize = this.SimulatedBoardSize; manager.RestartLevel(); }