PushNearbyEntities() публичный Метод

Sends states of nearby enemies to each other
public PushNearbyEntities ( ServerEntity entity ) : void
entity ServerEntity
Результат void
Пример #1
0
        /// <summary>
        /// Tells all zones to push states to entities that are near to each other.
        /// </summary>
        public void PushNearbyEntities(ServerEntity entity)
        {
            Zone zone = null;

            m_userZones.TryGetValue(entity, out zone);
            if (zone != null)
            {
                zone.PushNearbyEntities(entity);
            }
        }