Dispose() публичный Метод

public Dispose ( ) : void
Результат void
Пример #1
0
        public Surface() : base("UI Surface")
        {
            Resources.OnInitialize = (factory, device) => {
                _device = device;

                _size = new Size(
                    (int)device.SwapchainFramebuffer.Width,
                    (int)device.SwapchainFramebuffer.Height
                    );

                _sampler = device.LinearSampler;

                ResourceLayout = factory.CreateResourceLayout(
                    new ResourceLayoutDescription(
                        new ResourceLayoutElementDescription(
                            "SurfaceTexture", ResourceKind.TextureReadOnly, ShaderStages.Fragment),
                        new ResourceLayoutElementDescription(
                            "SurfaceSampler", ResourceKind.Sampler, ShaderStages.Fragment)));

                CreateTexture();
            };
            Resources.OnDispose = () => {
                _surface?.Dispose();
                _textureView.Dispose();
                _texture.Dispose();
                ResourceSet.Dispose();
            };
        }