Write() публичный Метод

public Write ( byte Data ) : void
Data byte
Результат void
        void GotUdpMessage(IAsyncResult ar)
        {
            IPEndPoint ipeSender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint epSender = (EndPoint)ipeSender;
            int size = UDPSocket.EndReceiveFrom(ar, ref epSender);

            string senderAddress = sender.Address.ToString();
            int senderPort = sender.Port;

            // Get the data back
            byte[] data = new byte[buff.Length];
            buff.CopyTo(data, 0);
            Pipe pipe = new Pipe();
            pipe.Write(data, 0, size);
            filter.ProcessReceivedData(pipe, epSender, size, false);

            // Start Accepting again
            UDPSocket.BeginReceiveFrom(buff, 0, buff.Length, SocketFlags.None, ref epSender, GotUdpMessage, epSender);
        }
Пример #2
0
        void GotUdpMessage(IAsyncResult ar)
        {
            IPEndPoint ipeSender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint   epSender  = (EndPoint)ipeSender;
            int        size      = 0;

            try

            {
                size = UDPSocket.EndReceiveFrom(ar, ref epSender);
            }
            catch (Exception ex)
            {
                if (running)
                {
                    throw ex;
                }
                return;
            }

            string senderAddress = sender.Address.ToString();
            int    senderPort    = sender.Port;

            // Get the data back

            /*byte[] data = new byte[buff.Length];
             * buff.CopyTo(data, 0);*/
            Pipe pipe = new Pipe();

            //pipe.Write(data, 0, size);
            pipe.Write(buff, 0, size);
            filter.ProcessReceivedData(pipe, epSender, size, false);

            // Start Accepting again
            UDPSocket.BeginReceiveFrom(buff, 0, buff.Length, SocketFlags.None, ref epSender, GotUdpMessage, epSender);
        }