Пример #1
0
 public override void OnUpdate()
 {
     base.OnUpdate();
     if (RTSCamera == null || CameraHight == float.NaN)
     {
         return;
     }
     if (BattleMgr.IsInBattle)
     {
         var   data         = SettingsData;
         float speedFaction = 1;
         if (IsLowHight)
         {
             speedFaction = 0.9f;
         }
         else if (IsNearHight)
         {
             speedFaction = 0.8f;
         }
         RTSCamera.DesktopMoveDragSpeed = (ZoomPercent * RTSCamera.desktopMoveDragSpeed) * data.CameraMoveSpeed * speedFaction;
         RTSCamera.DesktopMoveSpeed     = (ZoomPercent * RTSCamera.desktopMoveSpeed) * data.CameraMoveSpeed * speedFaction;
         RTSCamera.DesktopScrollSpeed   = (RTSCamera.desktopScrollSpeed) * data.CameraScrollSpeed;
         if (Input.GetMouseButtonDown(2))
         {
             Vector3 pos = SelfBaseGlobal.ScreenMgr.GetMouseHitPoint();
             RTSCamera.JumpToTargetForMain(SelfBaseGlobal.GetTransform(pos));
         }
         bool isOnUI = BaseUIUtils.CheckGuiObjects();
         RTSCamera.MouseScrollControl(!isOnUI);
         RTSCamera.MouseDragControl(!isOnUI);
         RTSCamera.ControlDisabled.Set(BaseView.IsFullScreenState.IsIn());
     }
 }
Пример #2
0
 protected virtual void OnTouchUp(Vector3 mousePosition, int i)
 {
     if (i == 1)
     {
     }
     else if (i == 0)
     {
         if (!BaseUIUtils.CheckGuiObjects() && LastHitCollider == null && IsSameMousePtClick())
         {
             SelectUnit(null);
         }
     }
 }
Пример #3
0
        protected virtual void OnTouchDown(Vector3 mousePosition, int i)
        {
            LastMouseDownPos = Input.mousePosition;
            RaycastHit hit;

            MouseRayCast(out hit, SelectUnitLayerMask);
            {
                if (BaseUIUtils.CheckGuiObjects())
                {
                    return;
                }
                LastHitCollider = hit.collider;
                if (i == 1)//右键
                {
                    if (LastHitCollider != null)
                    {
                        BaseUnit tempUnit = LastHitCollider.GetComponent <BaseUnit>();
                        if (tempUnit != null)
                        {
                            RightClickUnit(tempUnit);
                        }
                    }
                }
                else if (i == 0)//左键
                {
                    if (LastHitCollider != null)
                    {
                        BaseUnit tempUnit = LastHitCollider.GetComponent <BaseUnit>();
                        if (tempUnit != null)
                        {
                            SelectUnit(tempUnit);
                            LeftClickUnit(tempUnit);
                        }
                    }
                }
            }
        }