void Awake() { seriesSets = new List <SeriesSet> (); csvList = new List <CSVObject> (); convergeManager = null; title = "Progress Report: Average Biomass Difference from Target"; xTitle = "Attempt #"; yTitle = "Biomass Difference"; left = (Screen.width - width) / 2; top = 100; windowRect = new Rect(left, top, width, height); graphRect = new Rect(20, 30, 650, 325); sliderRect = new Rect( graphRect.x + (graphRect.width / 2) - 100, graphRect.x + graphRect.height + 20, 200, 30 ); hStart = new Vector2(85, graphRect.height - 75); hEnd = new Vector2(graphRect.width - 50, hStart.y); xAxisLength = Vector2.Distance(hStart, hEnd) * 0.95f; xUnitLength = xAxisLength / xNumMarkers; interBarWidth = (xAxisLength - (barWidth * perPage)) / perPage; vStart = new Vector2(hStart.x, hStart.y); vEnd = new Vector2(vStart.x, 30); yAxisLength = Vector2.Distance(vStart, vEnd) * 0.95f; yUnitLength = yAxisLength / yNumMarkers; lineMarkerTex = Resources.Load <Texture2D> ("chart_dot"); barTexture = Functions.CreateTexture2D(Color.white); barLegend = new BarLegend(new Rect(width - 200 - 20, 30, 200, 325), this); //gameObject.AddComponent<GraphInput>().graph = this; jtc-commented out }
void Awake() { seriesSets = new List<SeriesSet> (); csvList = new List<CSVObject> (); convergeManager = null; title = "Progress Report: Average Biomass Difference from Target"; xTitle = "Attempt #"; yTitle = "Biomass Difference"; left = (Screen.width - width) / 2; top = 100; windowRect = new Rect (left, top, width, height); graphRect = new Rect (20, 30, 650, 325); sliderRect = new Rect ( graphRect.x + (graphRect.width / 2) - 100, graphRect.x + graphRect.height + 20, 200, 30 ); hStart = new Vector2 (85, graphRect.height - 75); hEnd = new Vector2 (graphRect.width - 50, hStart.y); xAxisLength = Vector2.Distance (hStart, hEnd) * 0.95f; xUnitLength = xAxisLength / xNumMarkers; interBarWidth = (xAxisLength - (barWidth * perPage)) / perPage; vStart = new Vector2 (hStart.x, hStart.y); vEnd = new Vector2 (vStart.x, 30); yAxisLength = Vector2.Distance (vStart, vEnd) * 0.95f; yUnitLength = yAxisLength / yNumMarkers; lineMarkerTex = Resources.Load<Texture2D> ("chart_dot"); barTexture = Functions.CreateTexture2D (Color.white); barLegend = new BarLegend(new Rect(width - 200 - 20, 30, 200, 325), this); //gameObject.AddComponent<GraphInput>().graph = this; jtc-commented out }