Пример #1
0
        public void Visit(Cylinder visitable)
        {
            IPhysical physical = PhysicalManager.MakeCyllinder(visitable.RBottom, visitable.RTop, visitable.Height);

            physical.Body = visitable;
            AfterCreating(visitable, physical);
        }
Пример #2
0
        public void Visit(Ball visitable)
        {
            IPhysical physical = PhysicalManager.MakeCyllinder(visitable.Radius, visitable.Radius, visitable.Radius * 2);

            physical.Body = visitable;
            AfterCreating(visitable, physical);
        }
Пример #3
0
        public void Visit(Box visitable)
        {
            IPhysical physical = PhysicalManager.MakeBox(visitable.XSize, visitable.YSize, visitable.ZSize);

            physical.Body = visitable;
            AfterCreating(visitable, physical);
        }
Пример #4
0
        public void Initialize(IWorld world)
        {
            World = world;
            Root = new Body();
            Root.ChildAdded += Root_ChildAdded;
            DrawerFactory = new DrawerFactory(Root);
			physicalManager = new PhysicalManager();
			physicalManager.InitializeEngine(PhysicalEngines.Farseer, Root);
            Logger = new ReplayLogger(Root, 0.1);
            World.Exit += World_Exit;
        }
Пример #5
0
 private void AfterCreating(Body body, IPhysical physical)
 {
     PhysicalManager.SetSettings(body, physical);
     PhysicalManager.SaveBody(body, physical);
 }
Пример #6
0
		public BodyCreatorVisitor(PhysicalManager manager)
		{
			this.manager = manager;
		}