Пример #1
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        /// <summary>
        /// Создает новый Drawer c использованием переданных сцены, настроек
        /// и функции-инициализатора для окна, в которое следует отрисовывать
        /// </summary>
        /// <param name="scene">Сцена, которую следует отрисовывать</param>
        /// <param name="settings">Настройки</param>
        public DirectXFormDrawer(DirectXScene scene, DrawerSettings settings)
        {
            _settings     = settings;
            _scene        = scene;
            _effect       = scene.Effect;
            _deviceWorker = scene.DeviceWorker;
            //TODO! Return camera controls.

            /*if(Settings.ShowControls)
             *      Control.Controls.Add(new CameraSwitchControl(_camera));*/
        }
Пример #2
0
 public void SetUp()
 {
     SceneConfig.Lights.Clear();
     SceneConfig.Lights.Add(new LightSettings
     {
         Type        = LightSettings.MyLightType.Ambient,
         ColorString = "White",
     });
     _scene           = new DirectXScene(_rootBody);
     _offscreenDrawer = new OffscreenDirectXDrawer(_scene,
                                                   Width, Height, ImageFormat);
 }
Пример #3
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 public OffscreenDirectXDrawer(DirectXScene scene,
                               int width, int height, ImageFileFormat imageFileFormat)
 {
     _stopwatch.Restart();
     _scene        = scene;
     _effect       = scene.Effect;
     _deviceWorker = scene.DeviceWorker;
     _device       = _deviceWorker.Device;
     _size         = new Size(width, height);
     AcquireSurfaces();
     _deviceWorker.BeforeReset += DisposeSurfaces;
     _deviceWorker.AfterReset  += AcquireSurfacesUnsafe;
     _deviceWorker.Disposing   += DisposeSurfaces;
     _imageFileFormat           = imageFileFormat;
     _stopwatch.Stop();
     LogInfo("Created offscreen drawer in {0}", _stopwatch.ElapsedMilliseconds);
 }
Пример #4
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        public override void DrawScene(DirectXScene scene)
        {
            _device.BeginScene();
            Matrix oldWorld = WorldTransform;

            if (SceneConfig.EnableShadows)
            {
                FloorMode();
                scene.UpdateModelsBase(scene.Floor, null);
                ShadowMode();
                MultiplyWorldTransform(ShadowMatrices[_lights[0]]);
                scene.UpdateModelsBase(scene.RootBody, scene.Floor);
            }
            NormalMode();
            WorldTransform = oldWorld;
            scene.UpdateModelsBase(scene.RootBody, scene.Floor);
            _device.EndScene();
        }
Пример #5
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        public void TestMultiamplingTypes(MultisampleType multisampleType)
        {
            var deviceWorkerSettings = new DeviceWorker.DeviceSettings
            {
                AutoDetermineMultisampleType = false,
                MultisampleType = multisampleType
            };
            DirectXScene           scene           = null;
            OffscreenDirectXDrawer offscreenDrawer = null;

            try
            {
                var deviceWorker = new DeviceWorker(deviceWorkerSettings);
                using (var renderTarget = deviceWorker.Device.GetRenderTarget(0))
                    Assert.AreEqual(multisampleType, renderTarget.Description.MultisampleType);
                scene           = new DirectXScene(deviceWorker, _rootBody, null);
                offscreenDrawer = new OffscreenDirectXDrawer(scene, Width, Height, ImageFormat);
                _rootBody.Add(RedBox);
                var    camera = new TopViewCamera(new Frame3D(0, 0, 200), Width / Height);
                byte[] bitmapBytes;
                offscreenDrawer.TryGetImage(camera, out bitmapBytes);
                var bitmap = new Bitmap(new MemoryStream(bitmapBytes));
                CheckImageSize(Width, Height, bitmap);
                CheckBitmapCenter(bitmap, Color.Red);
            }
            finally
            {
                if (offscreenDrawer != null)
                {
                    offscreenDrawer.Dispose();
                }
                if (scene != null)
                {
                    scene.DeviceWorker.TryDispose();
                }
            }
        }
Пример #6
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 public abstract void DrawScene(DirectXScene scene);
Пример #7
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        public DirectXFormDrawer(DirectXScene directXScene)
            : this(directXScene, new DrawerSettings())

        {
        }
Пример #8
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 public OffscreenDirectXDrawer(DirectXScene scene, int width, int height)
     : this(scene, width, height, ImageFileFormat.Png)
 {
 }