private void Awake() { if (Object.op_Equality((Object)this.m_target, (Object)null)) { this.m_target = ((Component)Camera.get_main()).get_gameObject(); } try { if (Object.op_Inequality((Object)this.m_postFX, (Object)null)) { Camera camera = Camera.get_main(); if (Object.op_Equality((Object)camera, (Object)null)) { camera = (Camera)Object.FindObjectOfType <Camera>(); } if (Object.op_Inequality((Object)camera, (Object)null)) { Type type = CTSDemoController.GetType("UnityEngine.PostProcessing.PostProcessingBehaviour"); if (type != (Type)null) { GameObject gameObject = ((Component)camera).get_gameObject(); this.m_postProcessingComponent = gameObject.GetComponent(type); if (Object.op_Equality((Object)this.m_postProcessingComponent, (Object)null)) { this.m_postProcessingComponent = gameObject.AddComponent(type); } if (Object.op_Inequality((Object)this.m_postProcessingComponent, (Object)null)) { FieldInfo field = type.GetField("profile", BindingFlags.Instance | BindingFlags.Public); if (field != (FieldInfo)null) { field.SetValue((object)this.m_postProcessingComponent, (object)this.m_postFX); } ((Behaviour)this.m_postProcessingComponent).set_enabled(false); } } } } } catch (Exception ex) { Debug.Log((object)"Failed to set up post fx."); } if (Object.op_Equality((Object)this.m_flyController, (Object)null)) { this.m_flyController = (CTSFly)this.m_target.GetComponent <CTSFly>(); } if (Object.op_Equality((Object)this.m_flyController, (Object)null)) { this.m_flyController = (CTSFly)this.m_target.AddComponent <CTSFly>(); } ((Behaviour)this.m_flyController).set_enabled(false); if (Object.op_Equality((Object)this.m_characterController, (Object)null)) { this.m_characterController = (CharacterController)this.m_target.GetComponent <CharacterController>(); } if (Object.op_Equality((Object)this.m_characterController, (Object)null)) { this.m_characterController = (CharacterController)this.m_target.AddComponent <CharacterController>(); this.m_characterController.set_height(4f); } ((Collider)this.m_characterController).set_enabled(false); if (Object.op_Equality((Object)this.m_walkController, (Object)null)) { this.m_walkController = (CTSWalk)this.m_target.GetComponent <CTSWalk>(); } if (Object.op_Equality((Object)this.m_walkController, (Object)null)) { this.m_walkController = (CTSWalk)this.m_target.AddComponent <CTSWalk>(); this.m_walkController.m_controller = this.m_characterController; } ((Behaviour)this.m_walkController).set_enabled(false); if (Object.op_Equality((Object)this.m_lookController, (Object)null)) { this.m_lookController = (CTSLook)this.m_target.GetComponent <CTSLook>(); } if (Object.op_Equality((Object)this.m_lookController, (Object)null)) { this.m_lookController = (CTSLook)this.m_target.AddComponent <CTSLook>(); this.m_lookController._playerRootT = this.m_target.get_transform(); this.m_lookController._cameraT = this.m_target.get_transform(); } ((Behaviour)this.m_lookController).set_enabled(false); if (Object.op_Inequality((Object)this.m_instructions, (Object)null)) { string str = string.Empty; if (Object.op_Inequality((Object)this.m_unityProfile, (Object)null)) { str += "Controls: 1. Unity"; } if (Object.op_Inequality((Object)this.m_liteProfile, (Object)null)) { str = str.Length <= 0 ? "Controls: 2. Lite" : str + ", 2. Lite"; } if (Object.op_Inequality((Object)this.m_basicProfile, (Object)null)) { str = str.Length <= 0 ? "Controls: 3. Basic" : str + ", 3. Basic"; } if (Object.op_Inequality((Object)this.m_advancedProfile, (Object)null)) { str = str.Length <= 0 ? "Controls: 4. Advanced" : str + ", 4. Advanced"; } if (Object.op_Inequality((Object)this.m_tesselatedProfile, (Object)null)) { str = str.Length <= 0 ? "Controls: 5. Tesselated" : str + ", 5. Tesselated"; } if (Object.op_Inequality((Object)this.m_flyController, (Object)null)) { str = str.Length <= 0 ? "Controls: 6. Fly" : str + ", 6. Fly"; } if (Object.op_Inequality((Object)this.m_walkController, (Object)null)) { str = str.Length <= 0 ? "Controls: 7. Walk" : str + ", 7. Walk"; } if (Object.op_Inequality((Object)this.m_postProcessingComponent, (Object)null)) { str = str.Length <= 0 ? "Controls: P. Post FX" : str + ", P. Post FX"; } this.m_instructions.set_text(str.Length <= 0 ? "Controls: ESC. Exit." : str + ", ESC. Exit."); } this.SelectBasic(); if (Object.op_Inequality((Object)this.m_flyController, (Object)null)) { ((Behaviour)this.m_flyController).set_enabled(false); } if (Object.op_Inequality((Object)this.m_walkController, (Object)null)) { ((Behaviour)this.m_walkController).set_enabled(false); } if (Object.op_Inequality((Object)this.m_characterController, (Object)null)) { ((Collider)this.m_characterController).set_enabled(false); } if (!Object.op_Inequality((Object)this.m_lookController, (Object)null)) { return; } ((Behaviour)this.m_lookController).set_enabled(false); }
void Awake() { //Target if (m_target == null) { m_target = Camera.main.gameObject; } //Get initial location and rotation m_startPos = m_target.transform.position; m_startRotation = m_target.transform.rotation; m_flyPos = m_target.transform.position; m_flyRotation = m_target.transform.rotation; m_walkPos = m_target.transform.position; m_walkRotation = m_target.transform.rotation; #region PostFX //See if we can set up post processing for better lighting try { if (m_postFX != null) { Camera camera = Camera.main; if (camera == null) { camera = FindObjectOfType <Camera>(); } if (camera != null) { Type postProcessingType = GetType("UnityEngine.PostProcessing.PostProcessingBehaviour"); if (postProcessingType != null) { GameObject cameraObj = camera.gameObject; m_postProcessingComponent = cameraObj.GetComponent(postProcessingType); if (m_postProcessingComponent == null) { m_postProcessingComponent = cameraObj.AddComponent(postProcessingType); } if (m_postProcessingComponent != null) { FieldInfo fi = postProcessingType.GetField("profile", BindingFlags.Public | BindingFlags.Instance); if (fi != null) { fi.SetValue(m_postProcessingComponent, m_postFX); } ((MonoBehaviour)m_postProcessingComponent).enabled = false; } } } } } catch (Exception) { Debug.Log("Failed to set up post fx."); } #endregion #region Lighting check #if UNITY_EDITOR if (m_readme != null) { string readme = ""; bool needLightingUpdate = false; if (PlayerSettings.colorSpace != ColorSpace.Linear) { needLightingUpdate = true; } if (!needLightingUpdate) { var tier1 = EditorGraphicsSettings.GetTierSettings(EditorUserBuildSettings.selectedBuildTargetGroup, GraphicsTier.Tier1); if (tier1.renderingPath != RenderingPath.DeferredShading) { needLightingUpdate = true; } } if (!needLightingUpdate) { var tier2 = EditorGraphicsSettings.GetTierSettings(EditorUserBuildSettings.selectedBuildTargetGroup, GraphicsTier.Tier2); if (tier2.renderingPath != RenderingPath.DeferredShading) { needLightingUpdate = true; } } if (!needLightingUpdate) { var tier3 = EditorGraphicsSettings.GetTierSettings(EditorUserBuildSettings.selectedBuildTargetGroup, GraphicsTier.Tier3); if (tier3.renderingPath != RenderingPath.DeferredShading) { needLightingUpdate = true; } } if (needLightingUpdate) { readme = "Instructions : Lighting incorrect"; } if (m_postProcessingComponent == null) { if (readme.Length == 0) { readme = "Instructions : Post FX missing."; } else { readme += ", Post FX missing"; } } if (readme.Length > 0) { readme += ". Please read CTS_Demo_ReadMe to fix!"; } m_readme.text = readme; } #endif #endregion #region Controller setup //Fly controller if (m_flyController == null) { m_flyController = m_target.GetComponent <CTSFly>(); } if (m_flyController == null) { m_flyController = m_target.AddComponent <CTSFly>(); } m_flyController.enabled = false; //Character controller if (m_characterController == null) { m_characterController = m_target.GetComponent <CharacterController>(); } if (m_characterController == null) { m_characterController = m_target.AddComponent <CharacterController>(); m_characterController.height = 4f; } m_characterController.enabled = false; //Walk controller if (m_walkController == null) { m_walkController = m_target.GetComponent <CTSWalk>(); } if (m_walkController == null) { m_walkController = m_target.AddComponent <CTSWalk>(); m_walkController.m_controller = m_characterController; } m_walkController.enabled = false; //Look controller if (m_lookController == null) { m_lookController = m_target.GetComponent <CTSLook>(); } if (m_lookController == null) { m_lookController = m_target.AddComponent <CTSLook>(); m_lookController._playerRootT = m_target.transform; m_lookController._cameraT = m_target.transform; } m_lookController.enabled = false; #endregion #region Instructions if (m_instructions != null) { string commands = ""; if (m_unityProfile != null) { commands += "Controls: 1. Unity"; } if (m_basicProfile != null) { if (commands.Length > 0) { commands += ", 2. Basic"; } else { commands = "Controls: 2. Basic"; } } if (m_advancedProfile != null) { if (commands.Length > 0) { commands += ", 3. Advanced"; } else { commands = "Controls: 3. Advanced"; } } if (m_tesselatedProfile != null) { if (commands.Length > 0) { commands += ", 4. Tesselated"; } else { commands = "Controls: 4. Tesselated"; } } if (m_flyController != null) { if (commands.Length > 0) { commands += ", 5. Fly"; } else { commands = "Controls: 5. Fly"; } } if (m_walkController != null) { if (commands.Length > 0) { commands += ", 6. Walk"; } else { commands = "Controls: 6. Walk"; } } if (m_postProcessingComponent != null) { if (commands.Length > 0) { commands += ", P. Post FX"; } else { commands = "Controls: P. Post FX"; } } if (commands.Length > 0) { commands += ", ESC. Exit."; } else { commands = "Controls: ESC. Exit."; } m_instructions.text = commands; } #endregion //Start in basic mode SelectBasic(); //At home Home(); }