private CSharpGame CreateGameForm() { CSharpGame gameForm = new CSharpGame(this); // 首先创建4个logic myLogic = new Logic(1); myLogic.sendMsgEvent += SendGameData; otherPlayersLogic = new List <Logic>(); for (int i = 0; i < 3; i++) { otherPlayersLogic.Add(new Logic(2)); } // 将Logic的界面显示到gameForm中 GameArea ga = myLogic.gameArea; gameForm.CreateMainArea(ga); // 游戏开始前隐藏btn ga.UnGameStatus(); List <GameArea> ret = new List <GameArea>(); foreach (Logic lg in otherPlayersLogic) { ret.Add(lg.gameArea); lg.gameArea.Hide(); } gameForm.CreateOppeArea(ret); foreach (Logic lg in otherPlayersLogic) { lg.gameArea.UnGameStatus(); } return(gameForm); }
// public delegate void showFun(bool b); //显示游戏界面中其他玩家界面 private void showGameRoom(int tableIdx, int seatIdx) { myLogic.gameArea.UnGameStatus(); gameTable tablesInfo = hall.tables[tableIdx]; int mypos = seatIdx; int t = 0; for (int i = mypos + 1; i < mypos + 4; i++) { int k = i % 4; if (tablesInfo.seatUser[k] != "") { otherPlayersLogic[t].SetPlayer(tablesInfo.seatUser[k]); GameArea ga = otherPlayersLogic[t].gameArea; ga.UnGameStatus(); ga.Show(); } else { GameArea ga = otherPlayersLogic[t].gameArea; ga.UnGameStatus(); //ga.Show(); } t++; } }
public bool CreateMainArea(object panel)//创建我的游戏区域 { if (this.InvokeRequired) { this.Invoke(new CreateArea(CreateMainArea), panel); } else { GameArea ga = (GameArea)panel; ga.Draw(new Point(0, 0), this.panelMyArea.Size); ga.picList = this.picList; //this.Controls.Add(ga); this.panelMyArea.Controls.Add(ga); } return(true); }
public Logic(int type) : this() { switch (type) { case 1: { MyGameArea area = new MyGameArea(); area.btnClickEvent += PushButton; gameArea = area; gameArea.BackgroundImage = global::CSharpGame.Properties.Resources.background1; } break; case 2: { gameArea = new OtherGameArea(); } break; } }
public OtherGameArea() { gameArea = new GameArea(); }