public void StartGame() { NewGameSettings = new GameSettings(); CollisionsCheck = new Collisions(NewGameSettings); Level = NewGameSettings.GenerateMap(); Mapview = new MapView(Level); Scores = 0; }
public void StartGame(Button button) { Dataview = new DataView(this); Dataview.Show(); Mainscreen.Focus(); SetSettings(); CollisionsCheck = new Collisions(NewGameSettings); Level = NewGameSettings.GenerateMap(); Mapview = new MapView(Level); Scores = 0; Apples.Clear(); button.Hide(); DrawTimer.Start(); GameArea.Show(); var settingsButton = Mainscreen.Controls.Find("SettingsButton", true); HideSettings((Button)settingsButton[0]); settingsButton[0].Hide(); KolobokMain = null; Tanks.Clear(); }