CancelMark() публичный Метод

Mark a property as uploaded(thus not need to upload it to OpenGL again).
public CancelMark ( ) : void
Результат void
        mat4 IPerspectiveCamera.GetPerspectiveProjectionMatrix()
        {
            if (perspectiveCameraRecord.IsMarked())
            {
                var camera = this as IPerspectiveCamera;
                perspectiveProjectionMatrix = glm.perspective(
                    (float)(camera.FieldOfView * Math.PI / 180.0f),
                    (float)camera.AspectRatio, (float)camera.Near, (float)camera.Far);
                perspectiveCameraRecord.CancelMark();
            }

            return(perspectiveProjectionMatrix);
        }