Create() публичный статический Метод

Gets a renderer that renders a bitmap in a square.
public static Create ( string bitmapFilename = "" ) : TextureRenderer
bitmapFilename string
Результат TextureRenderer
Пример #1
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        /// <summary>
        /// opengl UI for Cursor.
        /// Note: put this as the last one of <see cref="SceneRootUI"/>'s children.
        /// </summary>
        /// <param name="focalPoint">in percentage(0.00 ~ 1.00).<paramref name="focalPoint"/>.X ranges from 0(left) to 1(right). <paramref name="focalPoint"/>.Y ranges from 0(bottom) to 1(top).</param>
        /// <param name="size"></param>
        /// <param name="cursorBitmap"></param>
        public UICursor(PointF focalPoint,
                        Size size, string cursorBitmap = "")
            : base(AnchorStyles.Left | AnchorStyles.Top,
                   new Padding(0, 0, 0, 0), size, -Math.Max(size.Width, size.Height), Math.Max(size.Width, size.Height))
        {
            this.FocalPoint = focalPoint;
            TextureRenderer renderer = TextureRenderer.Create(cursorBitmap);

            renderer.StateList.Add(new BlendState(BlendingSourceFactor.SourceAlpha, BlendingDestinationFactor.OneMinusSourceAlpha));
            this.Renderer = renderer;
        }