public SetUniformMatrix3 ( string uniformName, float m ) : int | ||
uniformName | string | |
m | float | |
Результат | int |
/// <summary> /// /// </summary> /// <param name="program"></param> public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix3(VarName, this.Value.Array); }
public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix3(VarName, this.value); }
public override void SetUniform(ShaderProgram program) { program.SetUniformMatrix3(VarName, this.value.to_array()); }