/// <summary> /// 支持"拾取"的渲染器 /// </summary> /// <param name="bufferable">一种渲染方式</param> /// <param name="shaderCodes">各种类型的shader代码</param> /// <param name="propertyNameMap">关联<paramref name="bufferable"/>和<paramref name="shaderCodes"/>中的属性</param> /// <param name="positionNameInIBufferable">描述顶点位置信息的buffer的名字</param> ///<param name="switches"></param> public PickableRenderer(IBufferable bufferable, ShaderCode[] shaderCodes, PropertyNameMap propertyNameMap, string positionNameInIBufferable, params GLSwitch[] switches) : base(bufferable, shaderCodes, propertyNameMap, switches) { var innerPickableRenderer = InnerPickableRendererFactory.GetRenderer( bufferable, propertyNameMap, positionNameInIBufferable); this.innerPickableRenderer = innerPickableRenderer; }
/// <summary> /// 支持"拾取"的渲染器 /// </summary> /// <param name="model">一种渲染方式</param> /// <param name="shaderCodes">各种类型的shader代码</param> /// <param name="attributeMap">关联<paramref name="model"/>和<paramref name="shaderCodes"/>中的属性</param> /// <param name="positionNameInIBufferable">描述顶点位置信息的buffer的名字</param> ///<param name="switches"></param> public PickableRenderer(IBufferable model, ShaderCode[] shaderCodes, AttributeMap attributeMap, string positionNameInIBufferable, params GLSwitch[] switches) : base(model, shaderCodes, attributeMap, switches) { var innerPickableRenderer = InnerPickableRendererFactory.GetRenderer( model, attributeMap, positionNameInIBufferable); this.innerPickableRenderer = innerPickableRenderer; }
/// <summary> /// 支持"拾取"的渲染器 /// </summary> /// <param name="model">一种渲染方式</param> /// <param name="shaderProgramProvider">各种类型的shader代码</param> /// <param name="attributeMap">关联<paramref name="model"/>和<paramref name="shaderProgramProvider"/>中的属性</param> /// <param name="positionNameInIBufferable">描述顶点位置信息的buffer的名字</param> ///<param name="switches"></param> public PickableRenderer(IBufferable model, IShaderProgramProvider shaderProgramProvider, AttributeMap attributeMap, string positionNameInIBufferable, params GLState[] switches) : base(model, shaderProgramProvider, attributeMap, switches) { var innerPickableRenderer = InnerPickableRendererFactory.GetRenderer( model, attributeMap, positionNameInIBufferable); this.innerPickableRenderer = innerPickableRenderer; }