private FlabellumRenderer(Flabellum model, IShaderProgramProvider shaderProgramProvider, AttributeMap attributeMap, params GLState[] switches) : base(model, shaderProgramProvider, attributeMap, switches) { this.ModelSize = model.GetModelSize(); }
private FlabellumNode(Flabellum model, params RenderMethodBuilder[] builders) : base(model, builders) { this.ModelSize = model.GetModelSize(); }