public FormSatelliteRotation()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            rotator = new SatelliteRotator(this.camera);
            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;

            element = new PyramidElement();
            element.Initialize();

            element.BeforeRendering += element_BeforeRendering;
            element.AfterRendering += element_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress += glCanvas1_KeyPress;
            this.glCanvas1.MouseDown += glCanvas1_MouseDown;
            this.glCanvas1.MouseMove += glCanvas1_MouseMove;
            this.glCanvas1.MouseUp += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize += glCanvas1_Resize;
        }
Пример #2
0
        public FormPyramidElement()
        {
            InitializeComponent();

            GL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);

            pyramidElement = new PyramidElement();
            pyramidElement.Initialize();

            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
        }
        public FormPointSpriteStringElement()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            rotator = new SatelliteRotator(this.camera);
            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;

            //textElement = new PointSpriteStringElement("HTMLHHTMLHHTMLHHTMLH", new vec3(0, 1, 0));
            //textElement = new PointSpriteStringElement("good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteStringElement("good good good good good good good good good good good!", new vec3(0, 0, 0));
            //textElement = new PointSpriteFontElement("QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm", new vec3(0, 0, 0));
            //textElement.Initialize();

            //textElement.BeforeRendering += textElement_BeforeRendering;
            //textElement.AfterRendering += textElement_AfterRendering;

            pyramidElement = new PyramidElement();
            pyramidElement.Initialize();
            pyramidElement.BeforeRendering += pyramidElement_BeforeRendering;
            pyramidElement.AfterRendering += pyramidElement_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress += glCanvas1_KeyPress;
            this.glCanvas1.MouseDown += glCanvas1_MouseDown;
            this.glCanvas1.MouseMove += glCanvas1_MouseMove;
            this.glCanvas1.MouseUp += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize += glCanvas1_Resize;
        }
Пример #4
0
        public FormPyramidElement()
        {
            InitializeComponent();

            pyramidElement = new PyramidElement();
            pyramidElement.Initialize();

            pyramidElement.BeforeRendering += pyramidElement_BeforeRendering;
            pyramidElement.AfterRendering += pyramidElement_AfterRendering;

            //this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            //this.glCanvas1.KeyPress += glCanvas1_KeyPress;
            //this.glCanvas1.MouseDown += glCanvas1_MouseDown;
            //this.glCanvas1.MouseMove += glCanvas1_MouseMove;
            //this.glCanvas1.MouseUp += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            //this.glCanvas1.Resize += glCanvas1_Resize;
        }
Пример #5
0
        public FormCamera()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }


            element = new PyramidElement();
            element.Initialize();

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress += glCanvas1_KeyPress;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize += glCanvas1_Resize;
        }
Пример #6
0
        public FormIceCream()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new Camera(CameraType.Ortho, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            satelliteRoration = new SatelliteRotator(camera);

            Padding padding = new System.Windows.Forms.Padding(40, 40, 40, 40);
            Size size = new Size(100, 100);
            //Size size = new Size(5, 5);
            IUILayoutParam param;
            param = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom, padding, size);
            uiLeftBottomAxis = new SimpleUIAxis(param);
            //param = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Top, padding, size);
            //uiLeftTopAxis = new SimpleUIAxis(param);
            //param = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Bottom, padding, size);
            //uiRightBottomAxis = new SimpleUIAxis(param);
            //param = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Top, padding, size);
            //uiRightTopAxis = new SimpleUIAxis(param);

            uiLeftBottomAxis.Initialize();
            //uiLeftTopAxis.Initialize();
            //uiRightBottomAxis.Initialize();
            //uiRightTopAxis.Initialize();

            param = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom, padding, size);
            //uiLeftBottomRect = new SimpleUIRect(param);
            //param = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Top, padding, size);
            //uiLeftTopRect = new SimpleUIRect(param);
            //param = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Bottom, padding, size);
            //uiRightBottomRect = new SimpleUIRect(param);
            //param = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Top, padding, size);
            //uiRightTopRect = new SimpleUIRect(param);

            //uiLeftBottomRect.Initialize();
            //uiLeftTopRect.Initialize();
            //uiRightBottomRect.Initialize();
            //uiRightTopRect.Initialize();

            sphereElement = new IceCreamElement();
            sphereElement.Initialize();
            sphereElement.BeforeRendering += cubeElement_BeforeRendering;
            sphereElement.AfterRendering += cubeElement_AfterRendering;

            lightElement = new PyramidElement();
            lightElement.Initialize();
            lightElement.BeforeRendering += lightElement_BeforeRendering;
            lightElement.AfterRendering += lightElement_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress += glCanvas1_KeyPress;
            this.glCanvas1.MouseDown += glCanvas1_MouseDown;
            this.glCanvas1.MouseMove += glCanvas1_MouseMove;
            this.glCanvas1.MouseUp += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize += glCanvas1_Resize;
        }