Create() публичный статический Метод

public static Create ( IBufferable model ) : BillboardRenderer
model IBufferable
Результат BillboardRenderer
Пример #1
0
 private void Form_Load(object sender, EventArgs e)
 {
     {
         var camera = new Camera(
             new vec3(0, 0, 5), new vec3(0, 0, 0), new vec3(0, 1, 0),
             CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
         var rotator = new SatelliteManipulater();
         rotator.Bind(camera, this.glCanvas1);
         this.scene             = new Scene(camera, this.glCanvas1);
         this.scene.ClearColor  = Color.SkyBlue;
         this.glCanvas1.Resize += this.scene.Resize;
     }
     {
         const int gridsPer2Unit = 20;
         const int scale         = 2;
         var       ground        = GroundRenderer.Create(new GroundModel(gridsPer2Unit * scale));
         ground.Scale = new vec3(scale, scale, scale);
         var obj = new SceneObject();
         obj.Renderer = ground;
         this.scene.RootObject.Children.Add(obj);
     }
     {
         SimpleRenderer movableRenderer = SimpleRenderer.Create(new Teapot());
         movableRenderer.RotationAxis = new vec3(0, 1, 0);
         movableRenderer.Scale        = new vec3(0.1f, 0.1f, 0.1f);
         this.movableRenderer         = movableRenderer;
         SceneObject obj = movableRenderer.WrapToSceneObject();
         this.scene.RootObject.Children.Add(obj);
     }
     {
         BillboardRenderer billboardRenderer = BillboardRenderer.Create(new BillboardModel());
         SceneObject       obj = billboardRenderer.WrapToSceneObject(new UpdateBillboardPosition(movableRenderer));
         this.scene.RootObject.Children.Add(obj);
     }
     {
         LabelRenderer labelRenderer = LabelRenderer.Create();
         labelRenderer.Text = "Teapot - CSharpGL";
         SceneObject obj = labelRenderer.WrapToSceneObject(new UpdateLabelPosition(movableRenderer));
         this.scene.RootObject.Children.Add(obj);
     }
     {
         var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
                                 new Padding(3, 3, 3, 3), new Size(128, 128));
         this.scene.RootUI.Children.Add(uiAxis);
     }
     {
         var frmPropertyGrid = new FormProperyGrid(this.scene);
         frmPropertyGrid.Show();
     }
     {
         var frmPropertyGrid = new FormProperyGrid(this.glCanvas1);
         frmPropertyGrid.Show();
     }
     {
         this.scene.Start();
     }
 }