Пример #1
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        static void BuilderDemo()
        {
            AbstractMoutainBike moutainBike = new DownHill(new WideWheel(24), BikeColor.Red);
            BikeBuilder         builder     = new MountainBikeBuilder(moutainBike);
            BikeDirector        director    = new MountainBikeDirector();
            IBicycle            bicycle     = director.Build(builder);

            Console.WriteLine(bicycle);
        }
Пример #2
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        private static void BuilderPatternDemo()
        {
            AbstractMountainBike mountainBike = new Downhill(BikeColor.Gold, new WideWheel(32));
            BikeBuilder          builder      = new MountainBikeBuilder(mountainBike);
            BikeDirector         director     = new MountainBikeDirector();
            IBicycle             bicycle      = director.Build(builder);

            Console.WriteLine(bicycle);
        }
Пример #3
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        //Builder Design Pattern Demo Method
        private static void BuilderPatternDemo()
        {
            /*Object instance of AbstractMountainBike created using its child class Downhill.
             * Its constructor takes 2 arguments*/
            AbstractMountainBike mountainBike = new
                                                Downhill(BikeColor.Green, new WideWheel(24));

            /*Both BikeBuilder and BikeDirector object instances are created.
             * Build passes the object above into its constructor*/
            BikeBuilder  builder  = new MountainBikeBuilder(mountainBike);
            BikeDirector director = new MountainBikeDirector();

            /*Interface object of IBicycle is assigned the value of the Build method called from the
             * BikeDirector object above. Its output is displayed on the console*/
            IBicycle bicycle = director.Build(builder);

            Console.WriteLine(bicycle);
        }