Пример #1
0
        public void Activate()
        {
            UnitController.GetInstance();
            EnemyController.GetInstance();
            FriendlyUnitPositionObserver.GetInstance();

            MovementMaps.GetInstance();
            BuildMap.GetInstance();
            Metal.GetInstance().Init();
            LosMap.GetInstance();
            BuildPlanner.GetInstance();

            BuildTable.GetInstance();

            CommanderList.GetInstance();
            Level1ConstructorList.GetInstance();
            Level1FactoryList.GetInstance();

            tankcontroller = new TankController(TankList.GetInstance().defbyid, BuildTable.GetInstance().UnitDefByName["armstump"]);
            tankcontroller.Activate();
            helicoptercontroller = new TankController(HelicopterList.GetInstance().defbyid, BuildTable.GetInstance().UnitDefByName["armbrawl"]);
            helicoptercontroller.Activate();
            scoutcontroller = new ScoutControllerRaider();
            scoutcontroller.Activate();

            UnitController.GetInstance().LoadExistingUnits();
            EnemyController.GetInstance().LoadExistingUnits();

            CheckIdleUnits();

            //BuildSolarCell(CommanderList.GetInstance().defbyid.Keys.GetEnumerator().Current);

            csai.UnitIdleEvent += new CSAI.UnitIdleHandler(csai_UnitIdleEvent);
            csai.TickEvent     += new CSAI.TickHandler(csai_TickEvent);
        }
Пример #2
0
        public void Activate()
        {
            UnitController.GetInstance();
            EnemyController.GetInstance();
            FriendlyUnitPositionObserver.GetInstance();

            MovementMaps.GetInstance();
            BuildMap.GetInstance();
            Metal.GetInstance().Init();
            LosMap.GetInstance();
            BuildPlanner.GetInstance();

            BuildTable.GetInstance();

            CommanderList.GetInstance();
            Level1ConstructorList.GetInstance();
            Level1FactoryList.GetInstance();

            tankcontroller = new TankController(TankList.GetInstance().defbyid, BuildTable.GetInstance().UnitDefByName["armstump"]);
            tankcontroller.Activate();
            helicoptercontroller = new TankController(HelicopterList.GetInstance().defbyid, BuildTable.GetInstance().UnitDefByName["armbrawl"]);
            helicoptercontroller.Activate();
            scoutcontroller = new ScoutControllerRaider();
            scoutcontroller.Activate();

            UnitController.GetInstance().LoadExistingUnits();
            EnemyController.GetInstance().LoadExistingUnits();

            CheckIdleUnits();

            //BuildSolarCell(CommanderList.GetInstance().defbyid.Keys.GetEnumerator().Current);

            csai.UnitIdleEvent += new CSAI.UnitIdleHandler(csai_UnitIdleEvent);
            csai.TickEvent += new CSAI.TickHandler(csai_TickEvent);
        }