Пример #1
0
        public override void Render()
        {
            ShadowMapping.SetupShadows(world, 0, true);
            GL.Clear(ClearFlags);
            camera.SetFPSCamera();

            // render scene to colorFBO
            world.RenderSceneWithParticles(colorFBO);
            colorFBO.BindFBO();
            lightImg.RenderBillboard(Light.Lights[0].Position, 0, 100, true);
            colorFBO.UnBindFBO();

            Camera.Set2D();
            {
                PostEffect.Begin(colorFBO);
                if (Keyboard[Key.R])
                {
                    blurH.RenderEffect();
                    blurV.RenderEffect();
                }
                if (Keyboard[Key.T])
                {
                    bloom.RenderEffect();
                }

                PostEffect.End().DrawFullScreen(0, 0);
                font.Write("Soft particles + effects (press R / T)");
            }
            Camera.Set3D();

            base.Render();
        }
Пример #2
0
        public override void Render()
        {
            ShadowMapping.SetupShadows(world, 0, false);
            GL.Clear(ClearFlags);
            camera.SetCameraMatrix();
            world.Render();

            Camera.Set2D();
            font.Write(str);
            Camera.Set3D();

            base.Render();
        }
Пример #3
0
        public override void Render()
        {
            ShadowMapping.SetupShadows(world, 0, false);
            GL.Clear(ClearFlags);
            camera.SetFPSCamera();
            world.Render();

            if (Keyboard[Key.Space])
            {
                AnimatedModel self = actors[0] as AnimatedModel;
                self.RenderSkeleton(); // note: ei näy gl3:ssa
            }

            lightImg.RenderBillboard(Light.Lights[0].Position, 0, 50, true);
            Camera.Set2D();
            font.Write("Arrow keys: move the ugly.\n" + (Settings.UseGL3 == false ? "Space: show skeleton.\n" : "") + "A,D,W,S: move the camera.\nHold left mouse button to rotate the camera.", 0, 0);
            Camera.Set3D();

            base.Render();
        }