public GlobalShaderField FindStaticField(ISymbol symbol) { // Try and find the type that owns this symbol var owningType = mFrontEnd.mCurrentLibrary.FindType(new TypeKey(symbol.ContainingType)); if (owningType == null) { return(null); } // Find the field on this symbol ShaderField shaderField; int fieldIndex; mFrontEnd.FindField(owningType, symbol.Name, out shaderField, out fieldIndex); // Look up the stored spirv field in the library var staticOp = mFrontEnd.mCurrentLibrary.mStaticGlobals.GetValueOrDefault(shaderField); return(staticOp); }