Пример #1
0
 /// <summary>
 /// Constructor.
 /// </summary>
 public PspEmulator()
 {
     StoredConfig = PspStoredConfig.Load();
 }
Пример #2
0
		/// <summary>
		/// 
		/// </summary>
		public PspConfig()
		{
			StoredConfig = PspStoredConfig.Load();
		}
Пример #3
0
        public static InjectContext CreateInjectContext(PspStoredConfig StoredConfig, bool Test)
        {
            var _InjectContext = new InjectContext();
            _InjectContext.SetInstance<PspStoredConfig>(StoredConfig);
            _InjectContext.GetInstance<HleConfig>().HleModulesDll = typeof(HleModulesRoot).Assembly;
            _InjectContext.SetInstanceType<ICpuConnector, HleThreadManager>();
            _InjectContext.SetInstanceType<IGpuConnector, HleThreadManager>();
            _InjectContext.SetInstanceType<IInterruptManager, HleInterruptManager>();

            // Memory
            #if true // Disabled because crashes on x86
            if (StoredConfig.UseFastMemory)
            {
                _InjectContext.SetInstanceType<PspMemory, FastPspMemory>();
            }
            else
            #endif
            {
                _InjectContext.SetInstanceType<PspMemory, NormalPspMemory>();
            }

            if (!Test)
            {
                // GPU
                PspPluginImpl.SelectWorkingPlugin<GpuImpl>(_InjectContext,
            #if false
                    typeof(GpuImplNull)
            #else
                    typeof(OpenglGpuImpl),
                    //typeof(GpuImplOpenglEs),
                    //typeof(GpuImplSoft),
                    typeof(GpuImplNull)
            #endif
                );

                // AUDIO

                var AudioPlugins = new List<Type>();

                AudioPlugins.Add(typeof(PspAudioOpenalImpl));

                if (Platform.OS == OS.Windows)
                {
                    AudioPlugins.Add(typeof(PspAudioWaveOutImpl));
                }
                if (Platform.OS == OS.Linux)
                {
                    AudioPlugins.Add(typeof(AudioAlsaImpl));
                }
                AudioPlugins.Add(typeof(AudioImplNull));

                PspPluginImpl.SelectWorkingPlugin<PspAudioImpl>(_InjectContext, AudioPlugins.ToArray());
            }
            else
            {
                _InjectContext.SetInstanceType<GpuImpl, OpenglGpuImpl>();
                _InjectContext.SetInstanceType<PspAudioImpl, AudioImplNull>();
            }

            return _InjectContext;
        }