Пример #1
0
        public override void InitializeComponent()
        {
            SceCtrlData SceCtrlData = default(SceCtrlData);

            for (int n = 0; n < MaxStoredFrames; n++)
            {
                InsertSceCtrlData(SceCtrlData);
            }
        }
Пример #2
0
		public void InsertSceCtrlData(SceCtrlData SceCtrlData)
		{
			lock (this)
			{
				SceCtrlData.TimeStamp = LastTimestamp++;
				SceCtrlDataBuffer.Add(SceCtrlData);
				if (SceCtrlDataBuffer.Count > MaxStoredFrames) SceCtrlDataBuffer.RemoveAt(0);
			}
			LatchSamplingCount++;
		}
Пример #3
0
 public void InsertSceCtrlData(SceCtrlData SceCtrlData)
 {
     lock (this)
     {
         SceCtrlDataBuffer.Add(SceCtrlData);
         if (SceCtrlDataBuffer.Count > MaxStoredFrames)
         {
             SceCtrlDataBuffer.RemoveAt(0);
         }
     }
 }
Пример #4
0
		public int sceCtrlReadBufferPositive(SceCtrlData* SceCtrlData, int Count)
		{
			_ReadCount(SceCtrlData, Count, Peek: false, Positive: true);
			return Count;
		}
Пример #5
0
		protected void _ReadCount(SceCtrlData* SceCtrlData, int Count, bool Peek, bool Positive)
		{
			for (int n = 0; n < Count; n++) SceCtrlData[n] = PspController.GetSceCtrlDataAt(n);
		}
Пример #6
0
		//[HlePspNotImplemented]
		public int sceCtrlReadLatch(SceCtrlLatch* CurrentLatch)
		{
			try
			{
				return sceCtrlPeekLatch(CurrentLatch);
			}
			finally
			{
				LastLatchData = PspController.GetSceCtrlDataAt(0);
				PspController.LatchSamplingCount = 0;
			}
		}
Пример #7
0
 public void InsertSceCtrlData(SceCtrlData SceCtrlData)
 {
     lock (this)
     {
         SceCtrlDataBuffer.Add(SceCtrlData);
         if (SceCtrlDataBuffer.Count > MaxStoredFrames) SceCtrlDataBuffer.RemoveAt(0);
     }
 }