Пример #1
0
 public override void OnRelease()
 {
     this.dwCmdSeq = 0;
     if (this.stSyncInfo != null)
     {
         this.stSyncInfo.Release();
         this.stSyncInfo = null;
     }
 }
Пример #2
0
 public override void OnRelease()
 {
     this.dwObjID = 0u;
     if (this.stSyncInfo != null)
     {
         this.stSyncInfo.Release();
         this.stSyncInfo = null;
     }
 }
Пример #3
0
 public override void OnUse()
 {
     this.stSyncInfo = (CSDT_GAMING_CSSYNCINFO)ProtocolObjectPool.Get(CSDT_GAMING_CSSYNCINFO.CLASS_ID);
 }
Пример #4
0
 public CSDT_FRAPBOOT_CS()
 {
     this.stSyncInfo = (CSDT_GAMING_CSSYNCINFO)ProtocolObjectPool.Get(CSDT_GAMING_CSSYNCINFO.CLASS_ID);
 }