Пример #1
0
 internal static VorbisCodebook Init(VorbisStreamDecoder vorbis, DataPacket packet, int number)
 {
     var temp = new VorbisCodebook();
     temp.BookNum = number;
     temp.Init(packet);
     return temp;
 }
Пример #2
0
        internal int DecodeScalar(DataPacket packet)
        {
            int bitCnt;
            var bits = (int)packet.TryPeekBits(PrefixBitLength, out bitCnt);
            if (bitCnt == 0) return -1;

            // try to get the value from the prefix list...
            var node = PrefixList[bits];
            if (node != null)
            {
                packet.SkipBits(node.Length);
                return node.Value;
            }

            // nope, not possible... run the tree
            bits = (int)packet.TryPeekBits(MaxBits, out bitCnt);

            node = PrefixOverflowTree;
            do
            {
                if (node.Bits == (bits & node.Mask))
                {
                    packet.SkipBits(node.Length);
                    return node.Value;
                }
            } while ((node = node.Next) != null);
            return -1;
        }
Пример #3
0
        internal static VorbisMode Init(VorbisStreamDecoder vorbis, DataPacket packet)
        {
            var mode = new VorbisMode(vorbis);
            mode.BlockFlag = packet.ReadBit();
            mode.WindowType = (int)packet.ReadBits(16);
            mode.TransformType = (int)packet.ReadBits(16);
            var mapping = (int)packet.ReadBits(8);

            if (mode.WindowType != 0 || mode.TransformType != 0 || mapping >= vorbis.Maps.Length) throw new InvalidDataException();

            mode.Mapping = vorbis.Maps[mapping];
            mode.BlockSize = mode.BlockFlag ? vorbis.Block1Size : vorbis.Block0Size;

            // now pre-calc the window(s)...
            if (mode.BlockFlag)
            {
                // long block
                mode._windows = new float[4][];
                mode._windows[0] = new float[vorbis.Block1Size];
                mode._windows[1] = new float[vorbis.Block1Size];
                mode._windows[2] = new float[vorbis.Block1Size];
                mode._windows[3] = new float[vorbis.Block1Size];
            }
            else
            {
                // short block
                mode._windows = new float[1][];
                mode._windows[0] = new float[vorbis.Block0Size];
            }
            mode.CalcWindows();

            return mode;
        }
Пример #4
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        internal static VorbisTime Init(VorbisStreamDecoder vorbis, DataPacket packet)
        {
            var type = (int)packet.ReadBits(16);

            VorbisTime time = null;
            switch (type)
            {
                case 0: time = new Time0(vorbis); break;
            }
            if (time == null) throw new InvalidDataException();

            time.Init(packet);
            return time;
        }
Пример #5
0
        internal static VorbisMapping Init(VorbisStreamDecoder vorbis, DataPacket packet)
        {
            var type = (int)packet.ReadBits(16);

            VorbisMapping mapping = null;
            switch (type)
            {
                case 0: mapping = new Mapping0(vorbis); break;
            }
            if (mapping == null) throw new InvalidDataException();

            mapping.Init(packet);
            return mapping;
        }
Пример #6
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        internal static VorbisFloor Init(VorbisStreamDecoder vorbis, DataPacket packet)
        {
            var type = (int)packet.ReadBits(16);

            VorbisFloor floor = null;
            switch (type)
            {
                case 0: floor = new Floor0(vorbis); break;
                case 1: floor = new Floor1(vorbis); break;
            }
            if (floor == null) throw new InvalidDataException();

            floor.Init(packet);
            return floor;
        }
Пример #7
0
        internal static VorbisResidue Init(VorbisStreamDecoder vorbis, DataPacket packet)
        {
            var type = (int)packet.ReadBits(16);

            VorbisResidue residue = null;
            switch (type)
            {
                case 0: residue = new Residue0(vorbis); break;
                case 1: residue = new Residue1(vorbis); break;
                case 2: residue = new Residue2(vorbis); break;
            }
            if (residue == null) throw new InvalidDataException();

            residue.Init(packet);
            return residue;
        }
Пример #8
0
 internal abstract PacketData UnpackPacket(DataPacket packet, int blockSize, int channel);
Пример #9
0
        void InitLookupTable(DataPacket packet)
        {
            MapType = (int)packet.ReadBits(4);
            if (MapType == 0) return;

            var minValue = Utils.ConvertFromVorbisFloat32(packet.ReadUInt32());
            var deltaValue = Utils.ConvertFromVorbisFloat32(packet.ReadUInt32());
            var valueBits = (int)packet.ReadBits(4) + 1;
            var sequence_p = packet.ReadBit();

            var lookupValueCount = Entries * Dimensions;
            var lookupTable = new float[lookupValueCount];
            if (MapType == 1)
            {
                lookupValueCount = lookup1_values();
            }

            var multiplicands = new uint[lookupValueCount];
            for (var i = 0; i < lookupValueCount; i++)
            {
                multiplicands[i] = (uint)packet.ReadBits(valueBits);
            }

            // now that we have the initial data read in, calculate the entry tree
            if (MapType == 1)
            {
                for (var idx = 0; idx < Entries; idx++)
                {
                    var last = 0.0;
                    var idxDiv = 1;
                    for (var i = 0; i < Dimensions; i++)
                    {
                        var moff = (idx / idxDiv) % lookupValueCount;
                        var value = (float)multiplicands[moff] * deltaValue + minValue + last;
                        lookupTable[idx * Dimensions + i] = (float)value;

                        if (sequence_p) last = value;

                        idxDiv *= lookupValueCount;
                    }
                }
            }
            else
            {
                for (var idx = 0; idx < Entries; idx++)
                {
                    var last = 0.0;
                    var moff = idx * Dimensions;
                    for (var i = 0; i < Dimensions; i++)
                    {
                        var value = multiplicands[moff] * deltaValue + minValue + last;
                        lookupTable[idx * Dimensions + i] = (float)value;

                        if (sequence_p) last = value;

                        ++moff;
                    }
                }
            }

            LookupTable = lookupTable;
        }
Пример #10
0
            internal override PacketData UnpackPacket(DataPacket packet, int blockSize, int channel)
            {
                var data = _reusablePacketData[channel];
                data.BlockSize = blockSize;
                data.ForceEnergy = false;
                data.ForceNoEnergy = false;
                data.PostCount = 0;
                Array.Clear(data.Posts, 0, 64);

                // hoist ReadPosts to here since that's all we're doing...
                if (packet.ReadBit())
                {
                    var postCount = 2;
                    data.Posts[0] = (int)packet.ReadBits(_yBits);
                    data.Posts[1] = (int)packet.ReadBits(_yBits);

                    for (int i = 0; i < _partitionClass.Length; i++)
                    {
                        var clsNum = _partitionClass[i];
                        var cdim = _classDimensions[clsNum];
                        var cbits = _classSubclasses[clsNum];
                        var csub = (1 << cbits) - 1;
                        var cval = 0U;
                        if (cbits > 0)
                        {
                            if ((cval = (uint)_classMasterbooks[clsNum].DecodeScalar(packet)) == uint.MaxValue)
                            {
                                // we read a bad value...  bail
                                postCount = 0;
                                break;
                            }
                        }
                        for (int j = 0; j < cdim; j++)
                        {
                            var book = _subclassBooks[clsNum][cval & csub];
                            cval >>= cbits;
                            if (book != null)
                            {
                                if ((data.Posts[postCount] = book.DecodeScalar(packet)) == -1)
                                {
                                    // we read a bad value... bail
                                    postCount = 0;
                                    i = _partitionClass.Length;
                                    break;
                                }
                            }
                            ++postCount;
                        }
                    }

                    data.PostCount = postCount;
                }

                return data;
            }
Пример #11
0
            protected override void Init(DataPacket packet)
            {
                _partitionClass = new int[(int)packet.ReadBits(5)];
                for (int i = 0; i < _partitionClass.Length; i++)
                {
                    _partitionClass[i] = (int)packet.ReadBits(4);
                }

                var maximum_class = _partitionClass.Max();
                _classDimensions = new int[maximum_class + 1];
                _classSubclasses = new int[maximum_class + 1];
                _classMasterbooks = new VorbisCodebook[maximum_class + 1];
                _classMasterBookIndex = new int[maximum_class + 1];
                _subclassBooks = new VorbisCodebook[maximum_class + 1][];
                _subclassBookIndex = new int[maximum_class + 1][];
                for (int i = 0; i <= maximum_class; i++)
                {
                    _classDimensions[i] = (int)packet.ReadBits(3) + 1;
                    _classSubclasses[i] = (int)packet.ReadBits(2);
                    if (_classSubclasses[i] > 0)
                    {
                        _classMasterBookIndex[i] = (int)packet.ReadBits(8);
                        _classMasterbooks[i] = _vorbis.Books[_classMasterBookIndex[i]];
                    }

                    _subclassBooks[i] = new VorbisCodebook[1 << _classSubclasses[i]];
                    _subclassBookIndex[i] = new int[_subclassBooks[i].Length];
                    for (int j = 0; j < _subclassBooks[i].Length; j++)
                    {
                        var bookNum = (int)packet.ReadBits(8) - 1;
                        if (bookNum >= 0) _subclassBooks[i][j] = _vorbis.Books[bookNum];
                        _subclassBookIndex[i][j] = bookNum;
                    }
                }

                _multiplier = (int)packet.ReadBits(2);

                _range = _rangeLookup[_multiplier];
                _yBits = _yBitsLookup[_multiplier];

                ++_multiplier;

                var rangeBits = (int)packet.ReadBits(4);

                var xList = new List<int>();
                xList.Add(0);
                xList.Add(1 << rangeBits);

                for (int i = 0; i < _partitionClass.Length; i++)
                {
                    var classNum = _partitionClass[i];
                    for (int j = 0; j < _classDimensions[classNum]; j++)
                    {
                        xList.Add((int)packet.ReadBits(rangeBits));
                    }
                }
                _xList = xList.ToArray();

                // precalc the low and high neighbors (and init the sort table)
                _lNeigh = new int[xList.Count];
                _hNeigh = new int[xList.Count];
                _sortIdx = new int[xList.Count];
                _sortIdx[0] = 0;
                _sortIdx[1] = 1;
                for (int i = 2; i < _lNeigh.Length; i++)
                {
                    _lNeigh[i] = 0;
                    _hNeigh[i] = 1;
                    _sortIdx[i] = i;
                    for (int j = 2; j < i; j++)
                    {
                        var temp = _xList[j];
                        if (temp < _xList[i])
                        {
                            if (temp > _xList[_lNeigh[i]]) _lNeigh[i] = j;
                        }
                        else
                        {
                            if (temp < _xList[_hNeigh[i]]) _hNeigh[i] = j;
                        }
                    }
                }

                // precalc the sort table
                for (int i = 0; i < _sortIdx.Length - 1; i++)
                {
                    for (int j = i + 1; j < _sortIdx.Length; j++)
                    {
                        if (_xList[i] == _xList[j]) throw new InvalidDataException();

                        if (_xList[_sortIdx[i]] > _xList[_sortIdx[j]])
                        {
                            // swap the sort indexes
                            var temp = _sortIdx[i];
                            _sortIdx[i] = _sortIdx[j];
                            _sortIdx[j] = temp;
                        }
                    }
                }

                // pre-create our packet data instances
                _reusablePacketData = new PacketData1[_vorbis._channels];
                for (int i = 0; i < _reusablePacketData.Length; i++)
                {
                    _reusablePacketData[i] = new PacketData1();
                }
            }
Пример #12
0
            protected override void Init(DataPacket packet)
            {
                // this is pretty well stolen directly from libvorbis...  BSD license
                _begin = (int)packet.ReadBits(24);
                _end = (int)packet.ReadBits(24);
                _partitionSize = (int)packet.ReadBits(24) + 1;
                _classifications = (int)packet.ReadBits(6) + 1;
                _classBook = _vorbis.Books[(int)packet.ReadBits(8)];

                _cascade = new int[_classifications];
                var acc = 0;
                for (int i = 0; i < _classifications; i++)
                {
                    var low_bits = (int)packet.ReadBits(3);
                    if (packet.ReadBit())
                    {
                        _cascade[i] = (int)packet.ReadBits(5) << 3 | low_bits;
                    }
                    else
                    {
                        _cascade[i] = low_bits;
                    }
                    acc += icount(_cascade[i]);
                }

                var bookNums = new int[acc];
                for (var i = 0; i < acc; i++)
                {
                    bookNums[i] = (int)packet.ReadBits(8);
                    if (_vorbis.Books[bookNums[i]].MapType == 0) throw new InvalidDataException();
                }

                var entries = _classBook.Entries;
                var dim = _classBook.Dimensions;
                var partvals = 1;
                while (dim > 0)
                {
                    partvals *= _classifications;
                    if (partvals > entries) throw new InvalidDataException();
                    --dim;
                }

                // now the lookups
                dim = _classBook.Dimensions;

                _books = new VorbisCodebook[_classifications][];

                acc = 0;
                var maxstage = 0;
                int stages;
                for (int j = 0; j < _classifications; j++)
                {
                    stages = Utils.ilog(_cascade[j]);
                    _books[j] = new VorbisCodebook[stages];
                    if (stages > 0)
                    {
                        maxstage = Math.Max(maxstage, stages);
                        for (int k = 0; k < stages; k++)
                        {
                            if ((_cascade[j] & (1 << k)) > 0)
                            {
                                _books[j][k] = _vorbis.Books[bookNums[acc++]];
                            }
                        }
                    }
                }
                _maxStages = maxstage;

                _decodeMap = new int[partvals][];
                for (int j = 0; j < partvals; j++)
                {
                    var val = j;
                    var mult = partvals / _classifications;
                    _decodeMap[j] = new int[_classBook.Dimensions];
                    for (int k = 0; k < _classBook.Dimensions; k++)
                    {
                        var deco = val / mult;
                        val -= deco * mult;
                        mult /= _classifications;
                        _decodeMap[j][k] = deco;
                    }
                }

                _entryCache = new int[_partitionSize];

                _partWordCache = new int[_vorbis._channels][][];
                var maxPartWords = ((_end - _begin) / _partitionSize + _classBook.Dimensions - 1) / _classBook.Dimensions;
                for (int ch = 0; ch < _vorbis._channels; ch++)
                {
                    _partWordCache[ch] = new int[maxPartWords][];
                }
            }
Пример #13
0
        void UpdatePosition(int samplesDecoded, DataPacket packet)
        {
            _samples += samplesDecoded;

            if (packet.IsResync)
            {
                // during a resync, we have to go through and watch for the next "marker"
                _currentPosition = -packet.PageGranulePosition;
                // _currentPosition will now be end of the page...  wait for the value to change, then go back and repopulate the granule positions accordingly...
                _resyncQueue.Push(packet);
            }
            else
            {
                if (samplesDecoded > 0)
                {
                    _currentPosition += samplesDecoded;
                    packet.GranulePosition = _currentPosition;

                    if (_currentPosition < 0)
                    {
                        if (packet.PageGranulePosition > -_currentPosition)
                        {
                            // we now have a valid granuleposition...  populate the queued packets' GranulePositions
                            var gp = _currentPosition - samplesDecoded;
                            while (_resyncQueue.Count > 0)
                            {
                                var pkt = _resyncQueue.Pop();

                                var temp = pkt.GranulePosition + gp;
                                pkt.GranulePosition = gp;
                                gp = temp;
                            }
                        }
                        else
                        {
                            packet.GranulePosition = -samplesDecoded;
                            _resyncQueue.Push(packet);
                        }
                    }
                    else if (packet.IsEndOfStream && _currentPosition > packet.PageGranulePosition)
                    {
                        var diff = (int)(_currentPosition - packet.PageGranulePosition);
                        if (diff >= 0)
                        {
                            _preparedLength -= diff;
                            _currentPosition -= diff;
                        }
                        else
                        {
                            // uh-oh.  We're supposed to have more samples to this point...
                            _preparedLength = 0;
                        }
                        packet.GranulePosition = packet.PageGranulePosition;
                        _eosFound = true;
                    }
                }
            }
        }
Пример #14
0
 protected override void Init(DataPacket packet)
 {
 }
Пример #15
0
 void SetParametersChanging(object sender, ParameterChangeEventArgs e)
 {
     _parameterChangePacket = e.FirstPacket;
 }
Пример #16
0
            protected override bool WriteVectors(VorbisCodebook codebook, DataPacket packet, float[][] residue, int channel, int offset, int partitionSize)
            {
                var chPtr = 0;

                offset /= _channels;
                for (int c = 0; c < partitionSize; )
                {
                    var entry = codebook.DecodeScalar(packet);
                    if (entry == -1)
                    {
                        return true;
                    }
                    for (var d = 0; d < codebook.Dimensions; d++, c++)
                    {
                        residue[chPtr][offset] += codebook[entry, d];
                        if (++chPtr == _channels)
                        {
                            chPtr = 0;
                            offset++;
                        }
                    }
                }

                return false;
            }
Пример #17
0
            protected override void Init(DataPacket packet)
            {
                var submapCount = 1;
                if (packet.ReadBit()) submapCount += (int)packet.ReadBits(4);

                // square polar mapping
                var couplingSteps = 0;
                if (packet.ReadBit())
                {
                    couplingSteps = (int)packet.ReadBits(8) + 1;
                }

                var couplingBits = Utils.ilog(_vorbis._channels - 1);
                CouplingSteps = new CouplingStep[couplingSteps];
                for (int j = 0; j < couplingSteps; j++)
                {
                    var magnitude = (int)packet.ReadBits(couplingBits);
                    var angle = (int)packet.ReadBits(couplingBits);
                    if (magnitude == angle || magnitude > _vorbis._channels - 1 || angle > _vorbis._channels - 1)
                        throw new InvalidDataException();
                    CouplingSteps[j] = new CouplingStep { Angle = angle, Magnitude = magnitude };
                }

                // reserved bits
                if (packet.ReadBits(2) != 0UL) throw new InvalidDataException();

                // channel multiplex
                var mux = new int[_vorbis._channels];
                if (submapCount > 1)
                {
                    for (int c = 0; c < ChannelSubmap.Length; c++)
                    {
                        mux[c] = (int)packet.ReadBits(4);
                        if (mux[c] >= submapCount) throw new InvalidDataException();
                    }
                }

                // submaps
                Submaps = new Submap[submapCount];
                for (int j = 0; j < submapCount; j++)
                {
                    packet.ReadBits(8); // unused placeholder
                    var floorNum = (int)packet.ReadBits(8);
                    if (floorNum >= _vorbis.Floors.Length) throw new InvalidDataException();
                    var residueNum = (int)packet.ReadBits(8);
                    if (residueNum >= _vorbis.Residues.Length) throw new InvalidDataException();

                    Submaps[j] = new Submap
                    {
                        Floor = _vorbis.Floors[floorNum],
                        Residue = _vorbis.Residues[floorNum]
                    };
                }

                ChannelSubmap = new Submap[_vorbis._channels];
                for (int c = 0; c < ChannelSubmap.Length; c++)
                {
                    ChannelSubmap[c] = Submaps[mux[c]];
                }
            }
Пример #18
0
            // We can use the type 0 logic by saying we're doing a single channel buffer big enough to hold the samples for all channels
            // This works because WriteVectors(...) "knows" the correct channel count and processes the data accordingly.
            internal override float[][] Decode(DataPacket packet, bool[] doNotDecode, int channels, int blockSize)
            {
                _channels = channels;

                return base.Decode(packet, doNotDecode, 1, blockSize * channels);
            }
Пример #19
0
            protected override bool WriteVectors(VorbisCodebook codebook, DataPacket packet, float[][] residue, int channel, int offset, int partitionSize)
            {
                var res = residue[channel];

                for (int i = 0; i < partitionSize; )
                {
                    var entry = codebook.DecodeScalar(packet);
                    if (entry == -1)
                    {
                        return true;
                    }
                    for (int j = 0; j < codebook.Dimensions; i++, j++)
                    {
                        res[offset + i] += codebook[entry, j];
                    }
                }

                return false;
            }
Пример #20
0
            protected virtual bool WriteVectors(VorbisCodebook codebook, DataPacket packet, float[][] residue, int channel, int offset, int partitionSize)
            {
                var res = residue[channel];
                var step = partitionSize / codebook.Dimensions;

                for (int i = 0; i < step; i++)
                {
                    if ((_entryCache[i] = codebook.DecodeScalar(packet)) == -1)
                    {
                        return true;
                    }
                }
                for (int i = 0; i < codebook.Dimensions; i++)
                {
                    for (int j = 0; j < step; j++, offset++)
                    {
                        res[offset] += codebook[_entryCache[j], i];
                    }
                }
                return false;
            }
Пример #21
0
        void InitTree(DataPacket packet)
        {
            bool sparse;
            int total = 0;

            if (packet.ReadBit())
            {
                // ordered
                var len = (int)packet.ReadBits(5) + 1;
                for (var i = 0; i < Entries; )
                {
                    var cnt = (int)packet.ReadBits(Utils.ilog(Entries - i));

                    while (--cnt >= 0)
                    {
                        Lengths[i++] = len;
                    }

                    ++len;
                }
                total = 0;
                sparse = false;
            }
            else
            {
                // unordered
                sparse = packet.ReadBit();
                for (var i = 0; i < Entries; i++)
                {
                    if (!sparse || packet.ReadBit())
                    {
                        Lengths[i] = (int)packet.ReadBits(5) + 1;
                        ++total;
                    }
                    else
                    {
                        Lengths[i] = -1;
                    }
                }
            }
            MaxBits = Lengths.Max();

            int sortedCount = 0;
            int[] codewordLengths = null;
            if (sparse && total >= Entries >> 2)
            {
                codewordLengths = new int[Entries];
                Array.Copy(Lengths, codewordLengths, Entries);

                sparse = false;
            }

            // compute size of sorted tables
            if (sparse)
            {
                sortedCount = total;
            }
            else
            {
                sortedCount = 0;
            }

            int sortedEntries = sortedCount;

            int[] values = null;
            int[] codewords = null;
            if (!sparse)
            {
                codewords = new int[Entries];
            }
            else if (sortedEntries != 0)
            {
                codewordLengths = new int[sortedEntries];
                codewords = new int[sortedEntries];
                values = new int[sortedEntries];
            }

            if (!ComputeCodewords(sparse, sortedEntries, codewords, codewordLengths, len: Lengths, n: Entries, values: values)) throw new InvalidDataException();

            PrefixList = Huffman.BuildPrefixedLinkedList(values ?? Enumerable.Range(0, codewords.Length).ToArray(), codewordLengths ?? Lengths, codewords, out PrefixBitLength, out PrefixOverflowTree);
        }
Пример #22
0
        bool ProcessStreamHeader(DataPacket packet)
        {
            if (!packet.ReadBytes(7).SequenceEqual(new byte[] { 0x01, 0x76, 0x6f, 0x72, 0x62, 0x69, 0x73 }))
            {
                // don't mark the packet as done... it might be used elsewhere
                _glueBits += packet.Length * 8;
                return false;
            }

            if (!_pagesSeen.Contains((_lastPageSeen = packet.PageSequenceNumber))) _pagesSeen.Add(_lastPageSeen);

            _glueBits += 56;

            var startPos = packet.BitsRead;

            if (packet.ReadInt32() != 0) throw new InvalidDataException("Only Vorbis stream version 0 is supported.");

            _channels = packet.ReadByte();
            _sampleRate = packet.ReadInt32();
            _upperBitrate = packet.ReadInt32();
            _nominalBitrate = packet.ReadInt32();
            _lowerBitrate = packet.ReadInt32();

            Block0Size = 1 << (int)packet.ReadBits(4);
            Block1Size = 1 << (int)packet.ReadBits(4);

            if (_nominalBitrate == 0)
            {
                if (_upperBitrate > 0 && _lowerBitrate > 0)
                {
                    _nominalBitrate = (_upperBitrate + _lowerBitrate) / 2;
                }
            }

            _metaBits += packet.BitsRead - startPos + 8;

            _wasteHdrBits += 8 * packet.Length - packet.BitsRead;

            return true;
        }
Пример #23
0
        bool UnpackPacket(DataPacket packet)
        {
            // make sure we're on an audio packet
            if (packet.ReadBit())
            {
                // we really can't do anything... count the bits as waste
                return false;
            }

            // get mode and prev/next flags
            var modeBits = _modeFieldBits;
            _mode = Modes[(int)packet.ReadBits(_modeFieldBits)];
            if (_mode.BlockFlag)
            {
                _prevFlag = packet.ReadBit();
                _nextFlag = packet.ReadBit();
                modeBits += 2;
            }
            else
            {
                _prevFlag = _nextFlag = false;
            }

            if (packet.IsShort) return false;

            var startBits = packet.BitsRead;

            var halfBlockSize = _mode.BlockSize / 2;

            // read the noise floor data (but don't decode yet)
            for (int i = 0; i < _channels; i++)
            {
                _floorData[i] = _mode.Mapping.ChannelSubmap[i].Floor.UnpackPacket(packet, _mode.BlockSize, i);
                _noExecuteChannel[i] = !_floorData[i].ExecuteChannel;

                // go ahead and clear the residue buffers
                Array.Clear(_residue[i], 0, halfBlockSize);
            }

            // make sure we handle no-energy channels correctly given the couplings...
            foreach (var step in _mode.Mapping.CouplingSteps)
            {
                if (_floorData[step.Angle].ExecuteChannel || _floorData[step.Magnitude].ExecuteChannel)
                {
                    _floorData[step.Angle].ForceEnergy = true;
                    _floorData[step.Magnitude].ForceEnergy = true;
                }
            }

            var floorBits = packet.BitsRead - startBits;
            startBits = packet.BitsRead;

            foreach (var subMap in _mode.Mapping.Submaps)
            {
                for (int j = 0; j < _channels; j++)
                {
                    if (_mode.Mapping.ChannelSubmap[j] != subMap)
                    {
                        _floorData[j].ForceNoEnergy = true;
                    }
                }

                var rTemp = subMap.Residue.Decode(packet, _noExecuteChannel, _channels, _mode.BlockSize);
                for (int c = 0; c < _channels; c++)
                {
                    var r = _residue[c];
                    var rt = rTemp[c];
                    for (int i = 0; i < halfBlockSize; i++)
                    {
                        r[i] += rt[i];
                    }
                }
            }

            _glueBits += 1;
            _modeBits += modeBits;
            _floorBits += floorBits;
            _resBits += packet.BitsRead - startBits;
            _wasteBits += 8 * packet.Length - packet.BitsRead;

            _packetCount += 1;

            return true;
        }
Пример #24
0
            protected override void Init(DataPacket packet)
            {
                // this is pretty well stolen directly from libvorbis...  BSD license
                _order = (int)packet.ReadBits(8);
                _rate = (int)packet.ReadBits(16);
                _bark_map_size = (int)packet.ReadBits(16);
                _ampBits = (int)packet.ReadBits(6);
                _ampOfs = (int)packet.ReadBits(8);
                _books = new VorbisCodebook[(int)packet.ReadBits(4) + 1];

                if (_order < 1 || _rate < 1 || _bark_map_size < 1 || _books.Length == 0) throw new InvalidDataException();

                _ampDiv = (1 << _ampBits) - 1;

                for (int i = 0; i < _books.Length; i++)
                {
                    var num = (int)packet.ReadBits(8);
                    if (num < 0 || num >= _vorbis.Books.Length) throw new InvalidDataException();
                    var book = _vorbis.Books[num];

                    if (book.MapType == 0 || book.Dimensions < 1) throw new InvalidDataException();

                    _books[i] = book;
                }
                _bookBits = Utils.ilog(_books.Length);

                _barkMaps = new Dictionary<int, int[]>();
                _barkMaps[_vorbis.Block0Size] = SynthesizeBarkCurve(_vorbis.Block0Size / 2);
                _barkMaps[_vorbis.Block1Size] = SynthesizeBarkCurve(_vorbis.Block1Size / 2);

                _wMap = new Dictionary<int, float[]>();
                _wMap[_vorbis.Block0Size] = SynthesizeWDelMap(_vorbis.Block0Size / 2);
                _wMap[_vorbis.Block1Size] = SynthesizeWDelMap(_vorbis.Block1Size / 2);

                _reusablePacketData = new PacketData0[_vorbis._channels];
                for (int i = 0; i < _reusablePacketData.Length; i++)
                {
                    _reusablePacketData[i] = new PacketData0() { Coeff = new float[_order + 1] };
                }
            }
Пример #25
0
        internal void Init(DataPacket packet)
        {
            // first, check the sync pattern
            var chkVal = packet.ReadBits(24);
            if (chkVal != 0x564342UL) throw new InvalidDataException();

            // get the counts
            Dimensions = (int)packet.ReadBits(16);
            Entries = (int)packet.ReadBits(24);

            // init the storage
            Lengths = new int[Entries];

            InitTree(packet);
            InitLookupTable(packet);
        }
Пример #26
0
            internal override float[][] Decode(DataPacket packet, bool[] doNotDecode, int channels, int blockSize)
            {
                var residue = GetResidueBuffer(doNotDecode.Length);

                // this is pretty well stolen directly from libvorbis...  BSD license
                var end = _end < blockSize / 2 ? _end : blockSize / 2;
                var n = end - _begin;

                if (n > 0 && doNotDecode.Contains(false))
                {
                    var partVals = n / _partitionSize;

                    var partWords = (partVals + _classBook.Dimensions - 1) / _classBook.Dimensions;
                    for (int j = 0; j < channels; j++)
                    {
                        Array.Clear(_partWordCache[j], 0, partWords);
                    }

                    for (int s = 0; s < _maxStages; s++)
                    {
                        for (int i = 0, l = 0; i < partVals; l++)
                        {
                            if (s == 0)
                            {
                                for (int j = 0; j < channels; j++)
                                {
                                    var idx = _classBook.DecodeScalar(packet);
                                    if (idx >= 0 && idx < _decodeMap.Length)
                                    {
                                        _partWordCache[j][l] = _decodeMap[idx];
                                    }
                                    else
                                    {
                                        i = partVals;
                                        s = _maxStages;
                                        break;
                                    }
                                }
                            }
                            for (int k = 0; i < partVals && k < _classBook.Dimensions; k++, i++)
                            {
                                var offset = _begin + i * _partitionSize;
                                for (int j = 0; j < channels; j++)
                                {
                                    var idx = _partWordCache[j][l][k];
                                    if ((_cascade[idx] & (1 << s)) != 0)
                                    {
                                        var book = _books[idx][s];
                                        if (book != null)
                                        {
                                            if (WriteVectors(book, packet, residue, j, offset, _partitionSize))
                                            {
                                                // bad packet...  exit now and try to use what we already have
                                                i = partVals;
                                                s = _maxStages;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                return residue;
            }
Пример #27
0
 protected abstract void Init(DataPacket packet);
Пример #28
0
 internal abstract float[][] Decode(DataPacket packet, bool[] doNotDecode, int channels, int blockSize);
Пример #29
0
            internal override PacketData UnpackPacket(DataPacket packet, int blockSize, int channel)
            {
                var data = _reusablePacketData[channel];
                data.BlockSize = blockSize;
                data.ForceEnergy = false;
                data.ForceNoEnergy = false;

                data.Amp = packet.ReadBits(_ampBits);
                if (data.Amp > 0f)
                {
                    // this is pretty well stolen directly from libvorbis...  BSD license
                    Array.Clear(data.Coeff, 0, data.Coeff.Length);

                    data.Amp = (float)(data.Amp / _ampDiv * _ampOfs);

                    var bookNum = (uint)packet.ReadBits(_bookBits);
                    if (bookNum >= _books.Length)
                    {
                        // we ran out of data or the packet is corrupt...  0 the floor and return
                        data.Amp = 0;
                        return data;
                    }
                    var book = _books[bookNum];

                    // first, the book decode...
                    for (int i = 0; i < _order; )
                    {
                        var entry = book.DecodeScalar(packet);
                        if (entry == -1)
                        {
                            // we ran out of data or the packet is corrupt...  0 the floor and return
                            data.Amp = 0;
                            return data;
                        }
                        for (int j = 0; i < _order && j < book.Dimensions; j++, i++)
                        {
                            data.Coeff[i] = book[entry, j];
                        }
                    }

                    // then, the "averaging"
                    var last = 0f;
                    for (int j = 0; j < _order; )
                    {
                        for (int k = 0; j < _order && k < book.Dimensions; j++, k++)
                        {
                            data.Coeff[j] += last;
                        }
                        last = data.Coeff[j - 1];
                    }
                }
                return data;
            }
Пример #30
0
        void ProcessParameterChange(DataPacket packet)
        {
            _parameterChangePacket = null;

            // try to do a stream header...
            var wasPeek = false;
            var doFullReset = false;
            if (ProcessStreamHeader(packet))
            {
                packet.Done();
                wasPeek = true;
                doFullReset = true;
                packet = _packetProvider.PeekNextPacket();
                if (packet == null) throw new InvalidDataException("Couldn't get next packet!");
            }

            // try to do a comment header...
            if (LoadComments(packet))
            {
                if (wasPeek)
                {
                    _packetProvider.GetNextPacket().Done();
                }
                else
                {
                    packet.Done();
                }
                wasPeek = true;
                packet = _packetProvider.PeekNextPacket();
                if (packet == null) throw new InvalidDataException("Couldn't get next packet!");
            }

            // try to do a book header...
            if (LoadBooks(packet))
            {
                if (wasPeek)
                {
                    _packetProvider.GetNextPacket().Done();
                }
                else
                {
                    packet.Done();
                }
            }

            ResetDecoder(doFullReset);
        }