Пример #1
0
        //
        void Partition(BspNode inNode, List <Face> inFaces)
        {
            List <Face> frontFaces = new List <Face>();
            List <Face> backFaces  = new List <Face>();
            Face        nodeFace;

            // find best splitter plane for this
            bool ret = FindSplitter(inFaces, out nodeFace);

            // return has to be true!!!
            if (ret == false)
            {
                Debug.DebugBreak();
                Debug.Log("Error processing Mesh!");
                return;
            }

            // setup node
            inNode.front  = null;
            inNode.back   = null;
            inNode.planar = null;
            inNode.face   = nodeFace;
            inNode.plane  = nodeFace.GetPlane();


            // split remaining faces into lists
            for (int i = 0; i < inFaces.Count; ++i)
            {
                // get face
                Face face = inFaces[i] as Face;

                // do not process our self
                if (face == nodeFace)
                {
                    continue;
                }


                Face.EPlaneSide side = face.Side(inNode.plane);

                switch (side)
                {
                case Face.EPlaneSide.Side_Front:
                    frontFaces.Add(face);
                    break;

                case Face.EPlaneSide.Side_Back:
                    backFaces.Add(face);
                    break;

                case Face.EPlaneSide.Side_Planar:
                    // get last planar node
                    BspNode lastPlanar = inNode;
                    while (lastPlanar.planar != null)
                    {
                        lastPlanar = lastPlanar.planar;
                    }

                    // create new planar node
                    BspNode planar = lastPlanar.planar = new BspNode();

                    // setup planar node
                    planar.front  = null;
                    planar.back   = null;
                    planar.planar = null;
                    planar.face   = face;
                    planar.plane  = face.GetPlane();

                    break;

                case Face.EPlaneSide.Side_Split:
                    // TODO...
                    Face front, back;
                    // split face into two parts...
                    ret = face.Split(inNode.plane, out front, out back);

                    if (ret == false)
                    {
                        Debug.DebugBreak();
                    }

                    // add to front and back
                    frontFaces.Add(front);
                    backFaces.Add(back);
                    break;
                }
            }

            // optimizing a bit, clear in array list as we do not need it any more
            inFaces.Clear();

            // process front faces
            if (frontFaces.Count > 0)
            {
                inNode.front = new BspNode();
                // partition front faces
                Partition(inNode.front, frontFaces);
            }


            // process back faces
            if (backFaces.Count > 0)
            {
                inNode.back = new BspNode();
                // partition back faces
                Partition(inNode.back, backFaces);
            }
        }
Пример #2
0
        private void PerformNode(BspNode inNode, Face inFace, int nodeSide, OperationInfo info)
        {
            while (inNode != null)
            {
                Face.EPlaneSide side = inFace.Side(inNode.plane);

                switch (side)
                {
                case Face.EPlaneSide.Side_Front:

                    //
                    nodeSide = nodeSide | (inNode.IsCsg() ? 1 : 0);

                    // leaf node
                    if (inNode.front == null)
                    {
                        // set operation infos
                        info.leafNode     = inNode;
                        info.leafLocation = BspNode.EBspLocation.BspLocation_Front;

                        // we are done, process face
                        ProcessFace(inFace, SIDE_Outside, info);
                    }

                    // get to next front node (if any)
                    inNode = inNode.front;

                    break;

                case Face.EPlaneSide.Side_Back:

                    int backSide = inNode.IsCsg() ? 0 : 1;
                    //
                    nodeSide = nodeSide & backSide;

                    // leaf node
                    if (inNode.back == null)
                    {
                        // set leaf infos
                        info.leafNode     = inNode;
                        info.leafLocation = BspNode.EBspLocation.BspLocation_Back;

                        // we are done, process face
                        ProcessFace(inFace, SIDE_Inside, info);
                    }

                    // get to next front node (if any)
                    inNode = inNode.back;
                    break;

                case Face.EPlaneSide.Side_Split:

                    // split face and process front and back
                    Face frontFace, backFace;

                    //
                    inFace.Split(inNode.plane, out frontFace, out backFace);

                    // TODO: set polygon cutted flags
                    frontFace.flags |= Face.FaceFlags_WasCutted;
                    backFace.flags  |= Face.FaceFlags_WasCutted;


                    // front node is a leaf node
                    if (inNode.front == null)
                    {
                        //
                        info.leafNode     = inNode;
                        info.leafLocation = BspNode.EBspLocation.BspLocation_Front;


                        ProcessFace(frontFace, SIDE_Outside, info);
                    }
                    else
                    {
                        PerformNode(inNode.front, frontFace, nodeSide, info);
                    }

                    // Prcess back node with back face
                    if (inNode.back == null)
                    {
                        //
                        info.leafNode     = inNode;
                        info.leafLocation = BspNode.EBspLocation.BspLocation_Back;


                        ProcessFace(backFace, SIDE_Inside, info);
                    }
                    else
                    {
                        // process back node with new face
                        PerformNode(inNode.back, backFace, nodeSide, info);
                    }

                    // stop loop
                    inNode = null;
                    break;

                case Face.EPlaneSide.Side_Planar:

                    BspNode front, back;

                    if (info.wasPlanar == true)
                    {
                        Debug.Log("Reentering Planar Nodes!");
                    }


                    // set operation infos
                    info.wasPlanar      = true;
                    info.backNode       = null;
                    info.processingBack = false;

                    if (Vector3.Dot(inFace.GetPlane().normal, inNode.plane.normal) >= 0.0f)
                    {
                        // same order as we face in the same order
                        front = inNode.front;
                        back  = inNode.back;

                        // we are for now outside (as we are looking outside)
                        info.planarSide = SIDE_Outside;
                    }
                    else
                    {
                        // reverse order as we are facing in the opposite direction
                        front = inNode.back;
                        back  = inNode.front;

                        // we are now inside as we are looking to the inside
                        info.planarSide = SIDE_Inside;
                    }

                    // we are leaf node (coplanar face)
                    if (front == null && back == null)
                    {
                        // set leaf stuff
                        info.leafNode     = inNode;
                        info.leafLocation = BspNode.EBspLocation.BspLocation_Planar;

                        // process node
                        info.processingBack = true;

                        // process face
                        ProcessFace(inFace, InverseSide(info.planarSide), info);

                        // stop loop
                        inNode = null;
                    }
                    else if (front == null && back != null)
                    {
                        // only back nodes
                        info.processingBack = true;

                        // process back
                        inNode = back;
                    }
                    else
                    {
                        // tread like we were on front side (maybe we do have a back node)
                        info.processingBack = false;

                        // remember back node
                        info.backNode = back;

                        // process front
                        inNode = front;
                    }

                    break;
                }
            }
        }
Пример #3
0
        public static BspNode AddNodeRecursive(BspNode inNode, Face inFace, int inFlags)
        {
            while (inNode != null)
            {
                Face.EPlaneSide planeSide = inFace.Side(inNode.plane);

                switch (planeSide)
                {
                case Face.EPlaneSide.Side_Front:

                    if (inNode.front == null)
                    {
                        return(AddNode(inNode, BspNode.EBspLocation.BspLocation_Front, inFace, inFlags));
                    }

                    inNode = inNode.front;
                    break;

                case Face.EPlaneSide.Side_Back:

                    if (inNode.back == null)
                    {
                        return(AddNode(inNode, BspNode.EBspLocation.BspLocation_Back, inFace, inFlags));
                    }

                    inNode = inNode.back;
                    break;

                case Face.EPlaneSide.Side_Planar:
                    return(AddNode(inNode, BspNode.EBspLocation.BspLocation_Planar, inFace, inFlags));

                case Face.EPlaneSide.Side_Split:

                    Face frontFace, backFace;

                    inFace.Split(inNode.plane, out frontFace, out backFace);

                    if (inNode.front == null)
                    {
                        AddNode(inNode, BspNode.EBspLocation.BspLocation_Front, frontFace, inFlags);
                    }
                    else
                    {
                        AddNodeRecursive(inNode.front, frontFace, inFlags);
                    }

                    if (inNode.back == null)
                    {
                        AddNode(inNode, BspNode.EBspLocation.BspLocation_Back, inFace, inFlags);
                    }
                    else
                    {
                        AddNodeRecursive(inNode.back, backFace, inFlags);
                    }

                    inNode = null;
                    break;
                }
            }

            // happens when face get splitted...
            return(null);
        }