Пример #1
0
 public override void Initialize()
 {
     ProceduralWorldSimulator.RegisterUpdatable(this);
     mover.movement.user = this;
     this.maxDist        = Vector2.Distance(desiredPosition, moverPosition.position);
     //TODO turn off other movement
     if (pc != null)
     {
         pc.SetTarget(desiredPosition);
     }
     Activate();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     instance = this;
     SetupWorld();
 }
Пример #3
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 public UpdateableComponent(IEntity entity) : base(entity)
 {
     ProceduralWorldSimulator.RegisterUpdatable(this);
 }
Пример #4
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 public Entity()
 {
     ProceduralWorldSimulator.RegisterEntity(this);
 }
Пример #5
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 public void Activate()
 {
     ProceduralWorldSimulator.RegisterUpdatable(this);
 }