public FullCube(sbyte[] f) { edge = new EdgeCube(); center = new CenterCube(); corner = new CornerCube(); for (int i = 0; i < 24; i++) { center.ct[i] = f[centerFacelet[i]]; } for (int i = 0; i < 24; i++) { for (sbyte j = 0; j < 24; j++) { if (f[edgeFacelet[i, 0]] == edgeFacelet[j, 0] / 16 && f[edgeFacelet[i, 1]] == edgeFacelet[j, 1] / 16) { edge.ep[i] = j; } } } sbyte col1, col2, ori; for (sbyte i = 0; i < 8; i++) { // get the colors of the cubie at corner i, starting with U/D for (ori = 0; ori < 3; ori++) { if (f[cornerFacelet[i, ori]] == u0 / 16 || f[cornerFacelet[i, ori]] == d0 / 16) { break; } } col1 = f[cornerFacelet[i, (ori + 1) % 3]]; col2 = f[cornerFacelet[i, (ori + 2) % 3]]; for (sbyte j = 0; j < 8; j++) { if (col1 == cornerFacelet[j, 1] / 16 && col2 == cornerFacelet[j, 2] / 16) { // in cornerposition i we have cornercubie j corner.cp[i] = j; corner.co[i] = (sbyte)(ori % 3); break; } } } }
public EdgeCube(EdgeCube c) { Copy(c); }
public FullCube(Random r) { edge = new EdgeCube(r); center = new CenterCube(r); corner = new CornerCube(r); }
public FullCube() { edge = new EdgeCube(); center = new CenterCube(); corner = new CornerCube(); }