Пример #1
0
 /// <summary>
 /// Displays a popup if the player selected the wrong Feynman diagram.
 /// </summary>
 /// <param name="error">The error to be displayed on the popup depending on the player's mistake.</param>
 public void DisplayErrorMessage(ErrorType errorType)
 {
     _errorParticles.SetActive(true);
     _errorParticles.GetComponentInChildren <Text>().text = _errorMessages.First(x => x.errorType == errorType).errorMessage;
     StartCoroutine(_maiaTopScreen.WaitGeneric(_errorPopupDuration, () =>
     {
         _errorParticles.SetActive(false);
     }));
 }
        private IEnumerator ReactionSelectedAnimation(bool correctDiagram)
        {
            _analysis = true;
            _analysisPopup.SetActive(true);
            yield return(new WaitForSeconds(_analysisDuration));

            _analysisPopup.SetActive(false);
            if (correctDiagram)
            {
                _popupWin.SetActive(true);
            }
            else
            {
                _popupLose.GetComponentInChildren <Text>().text = _strike < _loseText.Length ? _loseText[_strike] : _loseText[_loseText.Length - 1];
                _strike++;
                _popupLose.SetActive(true);
                StartCoroutine(_topScreen.WaitGeneric(_popupDuration, () =>
                {
                    _popupLose.SetActive(false);
                }));
            }
            _analysis = false;
        }