private void btnCreateBlock_Click(object sender, EventArgs e) { switch ((DrawableType)cbxBlockTypes.SelectedItem) { case DrawableType.controlPanel: ControlPanel controlPanel = new ControlPanel(new BoundingBox(new Vector3(0, 0, 0), new Vector3(20, 20, 0)), state, null, null); lstBlocks.Items.Add(controlPanel); state.interactables.Add(controlPanel); break; case DrawableType.elevatorSurface: ElevatorSurface elevatorSurface = new ElevatorSurface(new BoundingBox(new Vector3(0, 0, 0), new Vector3(20, 50, 0)), state, null, true, new Vector2(10, 50), new Vector2(10, 0)); lstBlocks.Items.Add(elevatorSurface); state.interactables.Add(elevatorSurface); break; case DrawableType.hangingLedge: HangingLedge hangingLedge = new HangingLedge(new BoundingBox(new Vector3(0, 0, 0), new Vector3(20, 20, 0)), state, null, new Microsoft.Xna.Framework.Point(20, 0), true); lstBlocks.Items.Add(hangingLedge); state.interactables.Add(hangingLedge); break; case DrawableType.movingHangingLedge: MovingHangingLedge movingHangingLedge = new MovingHangingLedge(new BoundingBox(new Vector3(0, 0, 0), new Vector3(20, 20, 0)), state, null, new Microsoft.Xna.Framework.Point(20, 0), true); lstBlocks.Items.Add(movingHangingLedge); state.interactables.Add(movingHangingLedge); break; case DrawableType.movingPlatform: MovingPlatform movingPlatform = new MovingPlatform(new BoundingBox(new Vector3(0, 0, 0), new Vector3(50, 50, 0)), state, new Microsoft.Xna.Framework.Point(25, 25), new Microsoft.Xna.Framework.Point(75, 25), MovingPlatformRotationType.Bouncing); lstBlocks.Items.Add(movingPlatform); state.walls.Add(movingPlatform); break; case DrawableType.pressurePlate: PressurePlate pressurePlate = new PressurePlate(new BoundingBox(new Vector3(0, 0, 0), new Vector3(50, 25, 0)), state, null, null); lstBlocks.Items.Add(pressurePlate); state.interactables.Add(pressurePlate); break; case DrawableType.rust: Rust rust = new Rust(new BoundingBox(new Vector3(0, 0, 0), new Vector3(50, 50, 0)), state); lstBlocks.Items.Add(rust); state.walls.Add(rust); break; case DrawableType.slope: Slope slope = new Slope(state, new Microsoft.Xna.Framework.Point(0, 50), new Microsoft.Xna.Framework.Point(50, 0)); lstBlocks.Items.Add(slope); state.walls.Add(slope); break; case DrawableType.wall: Wall wall = new Wall(new BoundingBox(new Vector3(0, 0, 0), new Vector3(50, 50, 0)), state); wall.Sprite = state.wall; lstBlocks.Items.Add(wall); state.walls.Add(wall); break; case DrawableType.doodad: Doodad doodad = new Doodad(null, new Vector2(0, 0)); lstBlocks.Items.Add(doodad); state.doodads.Add(doodad); break; case DrawableType.animatedDoodad: AnimatedDoodad animatedDoodad = new AnimatedDoodad(null, 50, 50, 2, 1, true, 1000, new Vector2(0, 0)); lstBlocks.Items.Add(animatedDoodad); state.doodads.Add(animatedDoodad); break; } }
public static HangingLedge ReadHangingLedge(BinaryReader reader, LevelEditState l) { HangingLedge h = new HangingLedge(new BoundingBox(), l, null, new Microsoft.Xna.Framework.Point(), true); h.MinX = reader.ReadSingle(); h.MinY = reader.ReadSingle(); h.MaxX = reader.ReadSingle(); h.MaxY = reader.ReadSingle(); h.PointX = reader.ReadInt16(); h.PointY = reader.ReadInt16(); h.IsRight = reader.ReadBoolean(); byte b = reader.ReadByte(); if (b == 22) h.Sprite = l.importedTextures[reader.ReadInt16()]; b = reader.ReadByte(); if (b == 22) h.Name = reader.ReadString(); return h; }