Пример #1
0
 private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
 {
     currentScene = scene.name;
     UpdateHiddenButtons();
     try
     {
         GUIExt.repositionButtons(config.MaxButtonsPerLine, config.RemoveButtons ? hiddenButtonsList : null);
         fixTooltips();
     }
     catch (Exception e)
     {
         WriteLine(e.ToString(), true);
     }
 }
Пример #2
0
 public void Update()
 {
     try
     {
         children = GameMain.Instance.SysShortcut.transform.Find("Base").gameObject.transform.Find("Grid").gameObject.GetComponent <UIGrid>().GetChildList();
         if (children.Count != numButtons)
         {
             numButtons = children.Count;
             GUIExt.repositionButtons(config.MaxButtonsPerLine, hiddenButtonsList);
             fixTooltips();
         }
     }
     catch (Exception e)
     {
         WriteLine(e.ToString(), true);
     }
 }
Пример #3
0
 private void WriteLine(string message, bool error = false)
 {
     GUIExt.WriteLine("[GUIExt] ", ConsoleColor.Cyan, message, ConsoleColor.White, error);
 }
Пример #4
0
 public void fixTooltips()
 {
     foreach (Transform child in children)
     {
         if (!DefaultUIButtons.Contains(child.name))
         {
             UIEventTrigger _UIEventTrigger = child.GetComponent <UIEventTrigger>();
             if (_UIEventTrigger != null)
             {
                 if (_UIEventTrigger.onHoverOver != null)
                 {
                     foreach (EventDelegate _event in _UIEventTrigger.onHoverOver)
                     {
                         _event.Execute();
                     }
                     if (getTooltip() == "")
                     {
                         EventDelegate.Set(_UIEventTrigger.onHoverOver, () => { GUIExt.VisibleExplanationRaw(child.name, GameMain.Instance.SysShortcut); });
                         WriteLine("[" + currentScene + "] Resolved empty tooltip for: " + child.name);
                     }
                     GameMain.Instance.SysShortcut.VisibleExplanation(null, false);
                 }
             }
         }
     }
 }