public ModOptionsDialog()
 {
     InitializeComponent();
     Mission = MainWindow.Instance.Mission;
     DataContext = Mission;
     OptionList.ItemsSource = Mission.ModOptions;
 }
    	// todo: refresh boxes when mod changes
        public MissionSettingsDialog()
        {
            InitializeComponent();
        	Mission = MainWindow.Instance.Mission;
        	DataContext = Mission;
			WidgetsBox.BindCollection(Mission.DisabledWidgets);
			GadgetsBox.BindCollection(Mission.DisabledGadgets);
        }
Пример #3
0
		public LuaTable GetLuaTable(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"areas", LuaTable.CreateArray(areas.Select(a => a.GetLuaMap(mission)))},
					{"name", Name},
				};
			return new LuaTable(map);
		}
		public LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"orderType", OrderType},
					{"args", LuaTable.Empty},
				};
			return new LuaTable(map);
		}
		public LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"orderType", OrderType},
                    {"target", Group}
				};
			return new LuaTable(map);
		}
		public LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"orderType", OrderType},
					{"args", LuaTable.CreateArray(new [] { Mode })},
				};
			return new LuaTable(map);
		}
Пример #7
0
		public override LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"category", "cylinder"},
					{"x", mission.ToIngameX(X)},
					{"y", mission.ToIngameY(Y)},
					{"r", mission.ToIngameX(R)},
				};
			return new LuaTable(map);
		}
		public override LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"category", "rectangle"},
					{"x", mission.ToIngameX(X)},
					{"y", mission.ToIngameY(Y)},
					{"width", mission.ToIngameX(width)},
					{"height", mission.ToIngameX(height)},
				};
			return new LuaTable(map);
		}
		public LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
				{
					{"orderType", OrderType},
				};
            if (!String.IsNullOrEmpty(Group)) map.Add("target", Group);
            else
            {
                var args = LuaTable.CreateArray(new[] { mission.ToIngameX(X), 0, mission.ToIngameY(Y) });
                map.Add("args", args);
            }
			return new LuaTable(map);
		}
		public LuaTable GetLuaMap(Mission mission)
		{
			var map = new Dictionary<object, object>
			          {
			          	{ "unitDefName", UnitDef.Name },
			          	{ "x", Math.Floor(mission.ToIngameX(X)) },
			          	{ "y", Math.Floor(mission.ToIngameY(Y)) },
			          	{ "player", mission.Players.IndexOf(Player) },
			          	{ "groups", LuaTable.CreateSet(Groups) },
			          	{ "heading", Heading },
						{ "isGhost", isGhost},
			          };
			return new LuaTable(map);
		}
Пример #11
0
		public static void Publish(Mission mission, int? missionID)
		{
			var dialog = new PublishDialog { DataContext = mission, Owner = MainWindow.Instance};
			dialog.OKButton.Click += delegate
				{
					var error = mission.VerifyCanPublish();
					if (error == null)
					{
						SendMissionWithDialog(mission, dialog.PasswordBox.Password, missionID);
						dialog.Close();
					}
					else MessageBox.Show(error);
				};
			dialog.ShowDialog();
		}
Пример #12
0
        public static void SendMissionWithDialog(Mission mission, string password, int?missionId)
        {
            var loading = new LoadingDialog {
                Text = "Uploading Mission", Owner = MainWindow.Instance
            };

            loading.Loaded += delegate
            {
                Utils.InvokeInNewThread(delegate
                {
                    SendMission(mission, password, missionId);
                    loading.Invoke(loading.Close);
                });
            };
            loading.ShowDialog();
        }
Пример #13
0
        public static void Publish(Mission mission, int?missionID)
        {
            var dialog = new PublishDialog {
                DataContext = mission, Owner = MainWindow.Instance
            };

            dialog.OKButton.Click += delegate
            {
                var error = mission.VerifyCanPublish();
                if (error == null)
                {
                    SendMissionWithDialog(mission, dialog.PasswordBox.Password, missionID);
                    dialog.Close();
                }
                else
                {
                    MessageBox.Show(error);
                }
            };
            dialog.ShowDialog();
        }
Пример #14
0
        public static bool SendMission(Mission mission, string password, int?missionId)
        {
            try
            {
                var info = new ZkData.Mission()
                {
                    Description      = mission.Description,
                    DescriptionStory = mission.DescriptionStory != String.Empty ? mission.DescriptionStory : null,
                    Map           = mission.Map.Name,
                    Mod           = mission.Mod.Name,
                    Name          = mission.Name,
                    ScoringMethod = mission.ScoringMethod,
                    Script        = mission.GetScript(),
                    ModRapidTag   = mission.RapidTag,
                };

                var slots = mission.GetSlots();


                var image      = File.ReadAllBytes(mission.ImagePath).ToImage(96, 96);
                var pngEncoder = new PngBitmapEncoder();
                pngEncoder.Frames.Add(BitmapFrame.Create(image));
                var imageStream = new MemoryStream();
                pngEncoder.Save(imageStream);
                imageStream.Position = 0;
                info.Image           = new Binary(imageStream.ToArray());

                if (ApplicationDeployment.IsNetworkDeployed)
                {
                    info.MissionEditorVersion = ApplicationDeployment.CurrentDeployment.CurrentVersion.ToString();
                }
                using (var unitSync = new UnitSync(Settings.Default.SpringPath)) info.SpringVersion = unitSync.Version;

                if (missionId.HasValue)
                {
                    info.MissionID = missionId.Value;
                }

                string tempPath        = null;
                var    missionFileName = "publish_mission_temp.sdz";
                try
                {
                    var paths = new SpringPaths(Settings.Default.SpringPath);
                    using (var unitSync = new PlasmaShared.UnitSyncLib.UnitSync(paths))
                    {
                        var modPath = Path.Combine(paths.WritableDirectory, "games");
                        tempPath = Path.Combine(modPath, missionFileName);
                    }
                    if (File.Exists(tempPath))
                    {
                        File.Delete(tempPath);
                    }
                    mission.CreateArchive(tempPath);

                    PlasmaShared.UnitSyncLib.Mod mod;
                    using (var unitSync = new PlasmaShared.UnitSyncLib.UnitSync(paths))
                    {
                        mod = unitSync.GetModFromArchive(mission.Mod.ArchiveName);
                        if (mod == null)
                        {
                            throw new Exception("Mod metadata not extracted: mod not found");
                        }
                    }
                    info.Mutator = new Binary(File.ReadAllBytes(tempPath));
                    var client = MissionServiceClientFactory.MakeClient();
                    client.SendMission(info, slots, mission.Author, password, mod);
                    MessageBox.Show("Mission successfully uploaded.\n\rIt is now accessible from the lobby.\r\nPlease make sure it works!");
                    return(true);
                }
                catch (Exception e)
                {
                    if (Debugger.IsAttached)
                    {
                        throw;
                    }
                    MessageBox.Show(e.Message);
                    return(false);
                }
                finally
                {
                    try
                    {
                        if (tempPath != null && File.Exists(tempPath))
                        {
                            File.Delete(tempPath);
                        }
                    } catch {}
                }
            }
            catch (FaultException <ExceptionDetail> e)
            {
                if (Debugger.IsAttached)
                {
                    throw;
                }
                MessageBox.Show(e.Message);
                return(false);
            }
            catch (FaultException e)
            {
                if (Debugger.IsAttached)
                {
                    throw;
                }
                MessageBox.Show(e.Message);
                return(false);
            }
        }
Пример #15
0
		public static bool SendMission(Mission mission, string password, int? missionId)
		{
			try
			{
				var info = new ZkData.Mission()
				           {
				           	Description = mission.Description,
                            DescriptionStory = mission.DescriptionStory != String.Empty ? mission.DescriptionStory : null,
				           	Map = mission.Map.Name,
				           	Mod = mission.Mod.Name,
				           	Name = mission.Name,
				           	ScoringMethod = mission.ScoringMethod,
				           	Script = mission.GetScript(),
				           	ModRapidTag = mission.RapidTag,
				           };

				var slots = mission.GetSlots();
				

				var image = File.ReadAllBytes(mission.ImagePath).ToImage(96, 96);
				var pngEncoder = new PngBitmapEncoder();
				pngEncoder.Frames.Add(BitmapFrame.Create(image));
				var imageStream = new MemoryStream();
				pngEncoder.Save(imageStream);
				imageStream.Position = 0;
				info.Image = imageStream.ToArray();

				if (ApplicationDeployment.IsNetworkDeployed) info.MissionEditorVersion = ApplicationDeployment.CurrentDeployment.CurrentVersion.ToString();
				using (var unitSync = new UnitSync(Settings.Default.SpringPath)) info.SpringVersion = unitSync.Version;

				if (missionId.HasValue) info.MissionID = missionId.Value;

				string tempPath = null;
				var missionFileName = "publish_mission_temp.sdz";
				try
				{
                    var paths = new SpringPaths(Settings.Default.SpringPath);
                    using (var unitSync = new ZkData.UnitSyncLib.UnitSync(paths))
					{
						var modPath = Path.Combine(paths.WritableDirectory, "games");
						tempPath = Path.Combine(modPath, missionFileName);
					}
					if (File.Exists(tempPath)) File.Delete(tempPath);
					mission.CreateArchive(tempPath);

					Mod mod;
					using (var unitSync = new ZkData.UnitSyncLib.UnitSync(paths))
					{
						mod = (Mod)unitSync.GetResourceFromFileName(mission.Mod.ArchiveName);
						if (mod == null) throw new Exception("Mod metadata not extracted: mod not found");
					}
					info.Mutator = File.ReadAllBytes(tempPath);
					var client = MissionServiceClientFactory.MakeClient();
					client.SendMission(info, slots, mission.Author, password, mod);
					MessageBox.Show("Mission successfully uploaded.\n\rIt is now accessible from the lobby.\r\nPlease make sure it works!");
					return true;
				}
 				catch(Exception e)
 				{
					if (Debugger.IsAttached) throw;
 					MessageBox.Show(e.Message);
 					return false;
 				}
				finally
				{
					try
					{
						if (tempPath != null && File.Exists(tempPath)) File.Delete(tempPath);
					} catch {}
				}
			} 
			catch(FaultException<ExceptionDetail> e)
			{
				if (Debugger.IsAttached) throw;
				MessageBox.Show(e.Message);
				return false;
			}
			catch(FaultException e)
			{
				if (Debugger.IsAttached) throw;
				MessageBox.Show(e.Message);
				return false;
			}
		}
Пример #16
0
		public static void SendMissionWithDialog(Mission mission, string password, int? missionId)
		{
			var loading = new LoadingDialog { Text = "Uploading Mission", Owner = MainWindow.Instance };
			loading.Loaded += delegate
				{
					Utils.InvokeInNewThread(delegate
						{
							SendMission(mission, password, missionId);
							loading.Invoke(loading.Close);
						});
				};
			loading.ShowDialog();
		}
		public abstract LuaTable GetLuaTable(Mission mission);
Пример #18
0
 public abstract LuaTable GetLuaMap(Mission mission);
 public ModOptionsDialog()
 {
     InitializeComponent();
     Mission = MainWindow.Instance.Mission;
     DataContext = Mission;
 }
Пример #20
0
		public LuaTable GetLuaMap(Mission mission)
		{
			var logicMaps = new List<LuaTable>();
			foreach (var item in Logic)
			{
				var itemMap = new Dictionary<object, object>
					{
						{"logicType", item.GetType().Name},
						{"args", item.GetLuaTable(mission)},
						{"name", item.Name},
					};
				logicMaps.Add(new LuaTable(itemMap));
			}
			var map = new Dictionary<object, object>
				{
                    {"name", name},
					{"logic", LuaTable.CreateArray(logicMaps)},
					{"maxOccurrences", MaxOccurrences},
					{"enabled", enabled},
					{"probability", Probability},
				};
			return new LuaTable(map);
		}