private void btnContinue_Click(object sender, EventArgs e) { //client.ClientServerPort = int.Parse(numPort.Value.ToString()); //client.ClientServerIP = tbIPAddress.Text; // IP Address name / IP //client.PythonCode = " "; // So we dont execute nothing each time the client is updated //client.ClientID = client.GetLocalIPAddress(); // int serverPort = portNum; bool ConnectionOK= true; // Need much better validation on this ! if(checkBox1.Checked) { UserHandler.User.UseLocalHost = true; UserHandler.User.ServerIP = "127.0.0.1"; NetworkHandler.ServerHandler localServer = new NetworkHandler.ServerHandler(); } if (string.IsNullOrEmpty(tbIPAddress.Text) && checkBox1.Checked == false) { ConnectionOK = false; } else if (checkBox1.Checked == true && !string.IsNullOrEmpty(tbIPAddress.Text)) { MessageBox.Show("Please select a server, you cant use a local and remote server at the same time \n"); } UserHandler.User.ServerIP = tbIPAddress.Text; UserHandler.User.ServerPort = int.Parse(numPort.Value.ToString()); try { //client.SendOnNetwork(client.GetIPV4(client.ClientServerIP), client.ClientServerPort, client); //AsyncSocks.AsynchronousClient.Echo(UserHandler.User.ServerIP, UserHandler.User.ServerPort); //ConnectionOK = Utilitys.Utils.SendEcho(UserHandler.User.ServerIP,UserHandler.User.ServerPort, "Echo"); ConnectionOK = NetworkHandler.ClientHandler.SendEcho(UserHandler.User.ServerIP, UserHandler.User.ServerPort, "Echo"); } catch (Exception err) { // MessageBox.Show(this, err.Message, "Connection Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Console.WriteLine("Socket Error" + err.Message); ConnectionOK = false; } finally { //socket.Close(); } if (ConnectionOK == true) { MessageBox.Show(this, "Connected to server : " + UserHandler.User.ServerIP + " on Port : " + UserHandler.User.ServerPort ,"Connected !", MessageBoxButtons.OK, MessageBoxIcon.Information); Prequery pq = new Prequery(); EnableDoubleBuffering(); this.Hide(); // First save to the temp (this will be the start of the persistent file //client.WriteSeralizeFile(); pq.Show(); } else { MessageBox.Show(this, "Could not connect to server : " + UserHandler.User.ServerIP + " on Port : " + UserHandler.User.ServerPort + "\nPlease try again!", "Connection Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void btnContinue_Click(object sender, EventArgs e) { //client.ClientServerPort = int.Parse(numPort.Value.ToString()); //client.ClientServerIP = tbIPAddress.Text; // IP Address name / IP //client.PythonCode = " "; // So we dont execute nothing each time the client is updated //client.ClientID = client.GetLocalIPAddress(); // int serverPort = portNum; bool ConnectionOK = true; // Need much better validation on this ! if (checkBox1.Checked) { UserHandler.User.UseLocalHost = true; UserHandler.User.ServerIP = "127.0.0.1"; NetworkHandler.ServerHandler localServer = new NetworkHandler.ServerHandler(); } if (string.IsNullOrEmpty(tbIPAddress.Text) && checkBox1.Checked == false) { ConnectionOK = false; } else if (checkBox1.Checked == true && !string.IsNullOrEmpty(tbIPAddress.Text)) { MessageBox.Show("Please select a server, you cant use a local and remote server at the same time \n"); } UserHandler.User.ServerIP = tbIPAddress.Text; UserHandler.User.ServerPort = int.Parse(numPort.Value.ToString()); try { //client.SendOnNetwork(client.GetIPV4(client.ClientServerIP), client.ClientServerPort, client); //AsyncSocks.AsynchronousClient.Echo(UserHandler.User.ServerIP, UserHandler.User.ServerPort); //ConnectionOK = Utilitys.Utils.SendEcho(UserHandler.User.ServerIP,UserHandler.User.ServerPort, "Echo"); ConnectionOK = NetworkHandler.ClientHandler.SendEcho(UserHandler.User.ServerIP, UserHandler.User.ServerPort, "Echo"); } catch (Exception err) { // MessageBox.Show(this, err.Message, "Connection Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Console.WriteLine("Socket Error" + err.Message); ConnectionOK = false; } finally { //socket.Close(); } if (ConnectionOK == true) { MessageBox.Show(this, "Connected to server : " + UserHandler.User.ServerIP + " on Port : " + UserHandler.User.ServerPort, "Connected !", MessageBoxButtons.OK, MessageBoxIcon.Information); Prequery pq = new Prequery(); EnableDoubleBuffering(); this.Hide(); // First save to the temp (this will be the start of the persistent file //client.WriteSeralizeFile(); pq.Show(); } else { MessageBox.Show(this, "Could not connect to server : " + UserHandler.User.ServerIP + " on Port : " + UserHandler.User.ServerPort + "\nPlease try again!", "Connection Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }