Пример #1
0
        /// <summary>
        /// Gets distance of the <paramref name="point"/> from <paramref name="line"/>
        /// </summary>
        /// <param name="line">Line</param>
        /// <param name="point">Point</param>
        /// <returns>Distance</returns>
        public static double Distance(ref StraightLine line, ref WM.Point3D point)
        {
            Plane3D tempPln            = new Plane3D(point, line.Direction);
            var     temPlnIntersection = tempPln.GetIntersection(ref line);

            return((temPlnIntersection - point).Length);
        }
Пример #2
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        /// <summary>
        /// Calculates intersection of the plane and line which is defined by direction vector <paramref name="l"/> and point <paramref name="l0"/>
        /// </summary>
        /// <param name="src">Plane</param>
        /// <param name="ray">Straight line</param>
        /// <returns>Found intersection. If intersection doesn't NaN is set</returns>
        public static WM.Point3D GetIntersection(this Plane3D src, ref StraightLine ray)
        {
            double d = WM.Vector3D.DotProduct(src.NormalVector, ray.Direction);

            if (d.IsZero())
            {
                return(new WM.Point3D(double.NaN, double.NaN, double.NaN));
            }

            double dd = WM.Vector3D.DotProduct((src.PointOnPlane - ray.Point), src.NormalVector) / d;

            return(ray.Point + dd * ray.Direction);
        }
Пример #3
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        public static WM.Point3D GetIntersection(ref StraightLine planeNormal, ref StraightLine ray)
        {
            double d = WM.Vector3D.DotProduct(planeNormal.Direction, ray.Direction);

            if (d.IsZero())
            {
                return(new WM.Point3D(double.NaN, double.NaN, double.NaN));
            }

            double dd = WM.Vector3D.DotProduct((planeNormal.Point - ray.Point), planeNormal.Direction) / d;

            return(ray.Point + dd * ray.Direction);
        }
Пример #4
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        /// <summary>
        /// Returns the distance of <paramref name="line1"/> and <paramref name="line2"/>
        /// </summary>
        /// <param name="line1">The first line</param>
        /// <param name="line2">The second line</param>
        /// <returns>Distance</returns>
        public static double Distance(ref StraightLine line1, ref StraightLine line2)
        {
            var dot = Math.Abs(WM.Vector3D.DotProduct(line1.Direction, line2.Direction));

            if (dot.IsEqual(1, 1e-8))
            {
                // lines are parallel
                var pln = new Plane3D(line1.Point, line1.Direction);
                var line2Intersection = pln.GetIntersection(ref line2);
                return((line1.Point - line2Intersection).Length);
            }

            var cross = WM.Vector3D.CrossProduct(line1.Direction, line2.Direction);
            var pln2  = new Plane3D(line1.Point, cross);
            var dist  = pln2.GetPointDistance(ref line2.Point);

            return(Math.Abs(dist));
        }