/// <summary> /// Performs a UNION of two Fuzzy Sets /// </summary> /// <param name="fs1">Fuzzy Set 1</param> /// <param name="fs2">Fuzzy Set 2</param> /// <param name="colour">The colour to render the result</param> /// <returns>Result Set</returns> public static FuzzySet UnionFS(FuzzySet fs1, FuzzySet fs2, Brush colour) { FuzzySet result = new FuzzySet(); // just for error checking and returning //verify... if (fs1 == null || fs2 == null || fs1.Invalid() || fs2.Invalid()) { result.SetErr(10); return result; } if (!RangeEqual(fs1, fs2)) { result.SetErr(11); return result; } result = new FuzzySet(fs1); result.Clear(); //lets get to work result.SetRange(fs1.GetLowRange(), fs1.GetHighRange()); double x = 0, y = 0; double fs1x1, fs1x2, fs1y1, fs1y2; double fs2x3, fs2x4, fs2y3, fs2y4; double fs1s, fs1w, fs2s, fs2w; int i, k, rc; // traverse fs1 add all its points above fs2 for (i = 0; i < fs1.GetNumPoints(); i++) { fs1w = fs1.GetWorldValue(i); fs1s = fs1.GetSetValue(i); fs2s = fs2.Fuzzify(fs1w); if (fs1s > fs2s || Operations.AEqual(fs1s, fs2s)) { result.AddPoint(fs1w, fs1s, false, false); } } // traverse fs2 add all its points above fs1 for (i = 0; i < fs2.GetNumPoints(); i++) { fs2w = fs2.GetWorldValue(i); fs2s = fs2.GetSetValue(i); fs1s = fs1.Fuzzify(fs2w); if (fs2s > fs1s) { result.AddPoint(fs2w, fs2s, false, false); } } // now traverse all line segments in fs1 testing for intersection with fs2 for (i = 1; i < fs1.GetNumPoints(); i++) { fs1x1 = fs1.GetWorldValue(i - 1); fs1y1 = fs1.GetSetValue(i - 1); fs1x2 = fs1.GetWorldValue(i); fs1y2 = fs1.GetSetValue(i); for (k = 1; k < fs2.GetNumPoints(); k++) { fs2x3 = fs2.GetWorldValue(k - 1); fs2y3 = fs2.GetSetValue(k - 1); fs2x4 = fs2.GetWorldValue(k); fs2y4 = fs2.GetSetValue(k); rc = Intersect(ref x, ref y, fs1x1, fs1y1, fs1x2, fs1y2, fs2x3, fs2y3, fs2x4, fs2y4); if (rc == 0) { result.AddPoint(x, y, false, false); } } } result.ColapseSet(); result.LineColour = colour; return result; }