Пример #1
0
 public DXFLayer LayerByName(string AName)
 {
     DXFLayer Result = null;
     int I;
     if (layers == null) layers = new DXFTable();
     for (I = 0; I < layers.Entities.Count; I++)
     {
         if (AName.ToLower() == ((DXFLayer)layers.Entities[I]).name.ToLower())
             Result = ((DXFLayer)layers.Entities[I]);
     }
     if (Result == null)
     {
         Result = new DXFLayer();
         Result.name = AName;
         layers.AddEntity(Result);
     }
     return Result;
 }
Пример #2
0
 public DXFEntity CreateEntity()
 {
     DXFEntity E;
     switch (FValue)
     {
         case "ENDSEC":
             return null;
         case "ENDBLK":
             return null;
         case "ENDTAB":
             return null;
         case "LINE":
             E = new DXFLine();
             break;
         case "SECTION":
             E = new DXFSection();
             break;
         case "BLOCK":
             E = new DXFBlock();
             break;
         case "INSERT":
             E = new DXFInsert();
             break;
         case "TABLE":
             E = new DXFTable();
             break;
         case "CIRCLE":
             E = new DXFCircle();
             break;
         case "LAYER":
             E = new DXFLayer();
             break;
         case "TEXT":
             E = new DXFText();
             break;
         case "MTEXT":
             E = new DXFMText();
             break;
         case "ARC":
             E = new DXFArc();
             break;
         case "ELLIPSE":
             E = new DXFEllipse();
             break;
         default:
             E = new DXFEntity();
             break;
     }
     E.Converter = this;
     return E;
 }