Пример #1
0
 // Tries to add the material to the list
 public virtual Material AddToList(Material material)
 {
     // Check if the material is already in the list
     if (            //(material.RootBSPTreeNumber == this.material.RootBSPTreeNumber) &&
         (material.textureID == this.material.textureID) &&
         (material.texturePageEffective == this.material.texturePageEffective) &&
         (material.clutValueEffective == this.material.clutValueEffective) &&
         (material.colourEffective == this.material.colourEffective) &&
         (material.textureUsed == this.material.textureUsed) &&
         (material.opacity.Equals(this.material.opacity)) &&
         (material.emissivity.Equals(this.material.emissivity)) &&
         (material.polygonFlagsEffective == this.material.polygonFlagsEffective) &&
         (material.sortPushEffective == this.material.sortPushEffective) &&
         (material.textureAttributesEffective == this.material.textureAttributesEffective) &&
         (material.textureAttributesAEffective == this.material.textureAttributesAEffective) &&
         (material.BSPTreeRootFlagsEffective == this.material.BSPTreeRootFlagsEffective) &&
         (material.BSPTreeParentNodeFlagsEffective == this.material.BSPTreeParentNodeFlagsEffective) &&
         (material.BSPTreeLeafFlagsEffective == this.material.BSPTreeLeafFlagsEffective) &&
         (material.UseAlphaMask == this.material.UseAlphaMask) &&
         (material.blendMode == this.material.blendMode)
         )
     {
         return(this.material);
     }
     //// Check if the material is already in the list
     //if ((material.textureID == this.material.textureID) &&
     //    (material.clutValue == this.material.clutValue) &&
     //    (material.texturePage == this.material.texturePage) &&
     //    (material.colour == this.material.colour) &&
     //    (material.textureUsed == this.material.textureUsed) &&
     //    (material.opacity.Equals(this.material.opacity)) &&
     //    (material.emissivity.Equals(this.material.emissivity)) &&
     //    (material.polygonFlags == this.material.polygonFlags) &&
     //    (material.sortPush == this.material.sortPush) &&
     //    (material.textureAttributes == this.material.textureAttributes) &&
     //    (material.BSPTreeRootFlags == this.material.BSPTreeRootFlags) &&
     //    (material.BSPTreeParentNodeFlags == this.material.BSPTreeParentNodeFlags) &&
     //    (material.BSPTreeAllParentNodeFlagsORd == this.material.BSPTreeAllParentNodeFlagsORd) &&
     //    (material.BSPTreeLeafFlags == this.material.BSPTreeLeafFlags) &&
     //    (material.UseAlphaMask == this.material.UseAlphaMask) &&
     //    (material.blendMode == this.material.blendMode)
     //    )
     //{
     //    return this.material;
     //}
     // Check the rest of the list
     if (next != null)
     {
         return(next.AddToList(material));
     }
     // Add the material to the list
     _next = new MaterialList(material);
     return(material);
 }
Пример #2
0
 // Tries to add the material to the list
 public virtual Material AddToList(Material material)
 {
     // Check if the material is already in the list
     if ((material.textureID == this.material.textureID) &&
         (material.colour == this.material.colour) &&
         (material.textureUsed == this.material.textureUsed))
     {
         return(this.material);
     }
     // Check the rest of the list
     if (next != null)
     {
         return(next.AddToList(material));
     }
     // Add the material to the list
     _next = new MaterialList(material);
     return(material);
 }
Пример #3
0
 public MaterialList(Material material)
 {
     this.material = material;
     _next         = null;
 }