private TacticalClass(int W, int H) { Width = W; Height = H; ScreenArea = new Rectangle(0, 0, W, H); var scale = new Point(FileFormats.Binary.TMP.TileWidth, FileFormats.Binary.TMP.TileHeight); ScreenBounds = new Rectangle(0, 0, W, H); //(int)Math.Ceiling((double)W / scale.X) * scale.X, (int)Math.Ceiling((double)H / scale.Y) * scale.Y); _Instance = this; }
private void InitTacticalView() { Tactical = TacticalClass.Create(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); }