/// <summary> /// Create Ragdoll components on _go object /// </summary> void CreateRagdoll() { Ragdoller ragdoller = new Ragdoller(_go.transform, _getPlayerDirection()); ragdoller.ApplyRagdoll(_ragdollTotalWeight, _ragdollProperties); }
/// <summary> /// Remove all colliders, joints, and rigids from "_go" object /// </summary> void RemoveRagdoll() { Ragdoller ragdoller = new Ragdoller(_go.transform, _getPlayerDirection()); ragdoller.ClearRagdoll(); }