Пример #1
0
        protected void TryToAdd(Collidable a, Collidable b, Material materialA, Material materialB)
        {
            CollisionRule rule;

            if ((rule = CollisionRules.collisionRuleCalculator(a, b)) < CollisionRule.NoNarrowPhasePair)
            {
                //Clamp the rule to the parent's rule.  Always use the more restrictive option.
                //Don't have to test for NoNarrowPhasePair rule on the parent's rule because then the parent wouldn't exist!
                if (rule < CollisionRule)
                {
                    rule = CollisionRule;
                }

                CollidablePair pair = new CollidablePair(a, b);
                if (!subPairs.ContainsKey(pair))
                {
                    CollidablePairHandler newPair = NarrowPhaseHelper.GetPairHandler(ref pair, rule);
                    if (newPair != null)
                    {
                        newPair.UpdateMaterialProperties(materialA, materialB); //Override the materials, if necessary.
                        newPair.Parent = this;
                        subPairs.Add(pair, newPair);
                    }
                }

                containedPairs.Add(pair);
            }
        }
Пример #2
0
        ///<summary>
        /// Updates the pair handler's contacts.
        ///</summary>
        ///<param name="dt">Timestep duration.</param>
        protected virtual void UpdateContacts(float dt)
        {
            UpdateContainedPairs();
            //Eliminate old pairs.
            foreach (CollidablePair pair in subPairs.Keys)
            {
                if (!containedPairs.Contains(pair))
                {
                    pairsToRemove.Add(pair);
                }
            }

            for (int i = 0; i < pairsToRemove.Count; i++)
            {
                CollidablePairHandler toReturn = subPairs[pairsToRemove.Elements[i]];
                subPairs.Remove(pairsToRemove.Elements[i]);
                toReturn.CleanUp();
                toReturn.Factory.GiveBack(toReturn);
            }

            containedPairs.Clear();
            pairsToRemove.Clear();

            foreach (CollidablePairHandler pair in subPairs.Values)
            {
                if (pair.BroadPhaseOverlap.collisionRule < CollisionRule.NoNarrowPhaseUpdate
                    ) //Don't test if the collision rules say don't.
                {
                    pair.UpdateCollision(dt);
                }
            }
        }
Пример #3
0
 internal ContactCollection(CollidablePairHandler pair)
 {
     this.pair = pair;
 }