public CharacterTransition(CharacterBO character) { CharacterID = character.CharacterID; Name = character.Name; Class = character.Class; ClassLevel = 7; AC = character.AC; Strength = character.Strength; Dexterity = character.Dexterity; Constitution = character.Constitution; Intelligence = character.Intelligence; Wisdom = character.Wisdom; Charisma = character.Charisma; Description = character.Description; SeriesID_FK = character.SeriesID_FK; }
public CharacterBO NewCharacter(string _name, string _class, int _ac, int _str, int _dex, int _con, int _intel, int _wis, int _char, string _desc, int _Sid) { int _characterID = dataContext.AddCharacter(_name, _class, _ac, _str, _dex, _con, _intel, _wis, _char, _desc, _Sid); CharacterBO rval = new CharacterBO(); rval.CharacterID = _characterID; rval.Name = _name; rval.Class = _class; rval.AC = _ac; rval.Strength = _str; rval.Dexterity = _dex; rval.Constitution = _con; rval.Intelligence = _intel; rval.Wisdom = _wis; rval.Charisma = _char; rval.Description = _desc; rval.SeriesID_FK = _Sid; return(rval); }
public void DeleteCharacter(CharacterBO character) { DeleteCharacter(character.CharacterID); }
public void UpdateCharacter(CharacterBO character) { dataContext.UpdateCharacter(character.CharacterID, character.Name, character.Class, character.AC, character.Strength, character.Dexterity, character.Constitution, character.Intelligence, character.Wisdom, character.Charisma, character.Description, character.SeriesID_FK); }