Пример #1
0
 static GrillSlot[] CreateGrillSlots()
 {
     GrillSlot[] slots = new GrillSlot[12];
     for (int column = 0; column < 3; column++)
         for (int row = 0; row < 4; row++)
         {
             GrillSlot gs = new GrillSlot {X = 192 + column*120, Y = 128 + row*80};
             slots[column + (row*3)] = gs;
         }
     return slots;
 }
Пример #2
0
 void FlipMeat(GrillSlot gs)
 {
     Log.AddMessage("Flipping patty...", Log.LoggingLevel.Debug);
     if (!gs.Used)
         throw new Exception("empty slot");
     FlashAutomation.Click(gs.X, gs.Y);
     FlashAutomation.AntiHover(gs.X, gs.Y);
     gs.FlipTime = DateTime.MaxValue;
     switch (gs.CookingDegree)
     {
         case CookingDegrees.Rare:
             gs.DoneTime = DateTime.Now.AddSeconds(15);
             break;
         case CookingDegrees.Medium:
             gs.DoneTime = DateTime.Now.AddSeconds(30);
             break;
         case CookingDegrees.WellDone:
             gs.DoneTime = DateTime.Now.AddSeconds(50);
             break;
         default:
             break;
     }
     Log.AddMessage("Flipped patty", Log.LoggingLevel.Debug);
     Update();
 }
Пример #3
0
 public void RemoveMeat(GrillSlot gs)
 {
     Log.AddMessage("Removing patty from grill...", Log.LoggingLevel.Debug);
     if (!gs.Used)
         throw new Exception("empty slot");
     FlashAutomation.DragDrop(gs.X, gs.Y, 567, 380);
     FlashAutomation.AntiHover(567, 380);
     gs.Used = false;
     gs.DoneTime = DateTime.MaxValue;
     gs.FlipTime = DateTime.MaxValue;
     Log.AddMessage("Removed patty from grill", Log.LoggingLevel.Debug);
     Update();
 }