Пример #1
0
        public static void BuildBundles()
        {
            BundleBuildHelper.PushAssetDependencies();

            BuildSingleBundle(BundleName.BN_SCRIPT, null);

            BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER);

            for (int i = 0; shader != null && i < shader.children.Count; ++i)
            {
                BundleData  shaderChild = BundleDataManager.GetBundleData(shader.children[i]);
                BundleState childState  = BundleDataManager.GetBundleState(shader.children[i]);
                bool        result      = BundleBuildHelper.BuildShaderBundle(shaderChild, childState);
                if (!result)
                {
                    Debug.LogErrorFormat("[BundleAdapter] BuildShaderBundle {0} Failed.", shader.children[i]);
                }
            }

            List <BundleImportData> dataList = m_dataControl.DataList;

            for (int i = 0; i < dataList.Count; ++i)
            {
                BundleImportData data       = dataList[i];
                string           parentName = BundleDataManager.GetIndexBundleName(i);
                BuildSingleBundle(parentName, data);
            }

            BundleBuildHelper.PopAssetDependencies();

            BundleExport.ExportBundleMainfestToOutput();

            AssetDatabase.SaveAssets();
        }
Пример #2
0
        private static void BuildSingleBundle(string name, BundleImportData data)
        {
            BundleData bundle = BundleDataManager.GetBundleData(name);

            if (bundle == null)
            {
                return;
            }
            for (int i = 0; i < bundle.children.Count; ++i)
            {
                BundleData  child      = BundleDataManager.GetBundleData(bundle.children[i]);
                BundleState childState = BundleDataManager.GetBundleState(bundle.children[i]);
                if (child == null || child.includs.Count == 0 || childState == null)
                {
                    continue;
                }
                if (m_buildAll && !m_bundleDict.ContainsKey(child.name))
                {
                    continue;
                }

                bool result = BundleBuildHelper.BuildSingleBundle(child, childState, data == null ? false : data.PushDependice);
                if (!result)
                {
                    Debug.LogErrorFormat("[BundleAdapter] BuildSingleBundle {0} Failed.", child.name);
                }
            }
        }
Пример #3
0
        public static void ExportBundleMainfestToOutput()
        {
            EditorTool.CreateDirectory(BuildConfig.InterpretedOutputPath);

            ExportBundleDictToOutput();

            string[] list    = { BuildConfig.BundleMainfestOutputPath };
            uint     crc     = 0;
            bool     success = BundleBuildHelper.BuildAssetBundle(list, BuildConfig.MainfestOutputPath, out crc, BundleType.TextAsset);

            if (!success)
            {
                Debug.LogErrorFormat("[BundleExport] BuildAssetBundle {0} Failed.", BuildConfig.BundleMainfestOutputPath);
            }
        }