Пример #1
0
 private void DoInstantiateComplete()
 {
     if (onComplete != null)
     {
         Bundle assetInstance = isSub ? (Bundle)AssetBundleLoadManager.instance.mAssetCached[assetName]
             : AssetBundleLoadManager.InstantiateBundle((Bundle)AssetBundleLoadManager.instance.mAssetCached[assetName]);        // 如果是子资源返回bundle资源本身,否则返回其实例对象
         onComplete(assetName, assetInstance);
     }
 }
Пример #2
0
 // Use this for initialization
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Пример #3
0
        /// <summary>
        /// 聚集子bundle
        /// </summary>
        /// <param name="onComplete"></param>
        internal void CollectSubBundles(System.Action onComplete)
        {
            OnCompleteEvent = onComplete;
            if (hasDependBundle)
            {
                subBundles = new Bundle[dependBundles.Length];

                foreach (var v in dependBundles)
                {
                    AssetBundleLoadManager.LoadBundle(v.assetName, this.OnLoadBundle, true);
                }
            }
            else
            {
                CallComplete();
            }
        }
Пример #4
0
 protected virtual void OnDestroy()
 {
     AssetBundleLoadManager.UnusedGameObjectAsset(assetName, this);
 }
 // Use this for initialization
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }