Пример #1
0
 public void applyImpulse(btVector3 impulse, btVector3 rel_pos)
 {
     if (m_inverseMass != 0f)
     {
         applyCentralImpulse(impulse);
         if (m_angularFactor.X != 0 && m_angularFactor.Y != 0 && m_angularFactor.Z != 0)
         {
             applyTorqueImpulse(rel_pos.cross(impulse * m_linearFactor));
         }
     }
 }
Пример #2
0
 public void applyForce(btVector3 force, btVector3 rel_pos)
 {
     applyCentralForce(force);
     applyTorque(rel_pos.cross(force * m_linearFactor));
 }
Пример #3
0
 public static void cross(ref btVector3 v1, ref btVector3 v2, out btVector3 result)
 {
     v1.cross(ref v2, out result);
 }
Пример #4
0
        public virtual void drawArc(ref btVector3 center,ref btVector3 normal,ref btVector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, 
				btVector3 color, bool drawSect, float stepDegrees)
        {
            btVector3 vx = axis;
            btVector3 vy = normal.cross(axis);
            float step = stepDegrees * BulletGlobal.SIMD_RADS_PER_DEG;
            int nSteps = (int)((maxAngle - minAngle) / step);
            if (nSteps == 0) nSteps = 1;
            btVector3 prev;// = center + radiusA * vx * (float)Math.Cos(minAngle) + radiusB * vy * (float)Math.Sin(minAngle);
            {
                btVector3 temp1, temp2, temp3,temp4,temp5;
                btVector3.Multiply(ref vx, radiusA, out temp1);
                btVector3.Multiply(ref temp1, (float)Math.Cos(minAngle), out temp2);
                btVector3.Multiply(ref vy, radiusB, out temp3);
                btVector3.Multiply(ref temp3, (float)Math.Sin(minAngle), out temp4);
                btVector3.Add(ref center, ref temp2, out temp5);
                btVector3.Add(ref temp5, ref temp4, out prev);
            }
            if (drawSect)
            {
                drawLine(ref center, ref prev, ref color);
            }
            for (int i = 1; i <= nSteps; i++)
            {
                float angle = minAngle + (maxAngle - minAngle) * (float)(i) / (float)(nSteps);
                btVector3 next;// = center + radiusA * vx * (float)Math.Cos(angle) + radiusB * vy * (float)Math.Cos(angle);
                {
                    btVector3 temp1, temp2, temp3, temp4, temp5;
                    btVector3.Multiply(ref vx, radiusA, out temp1);
                    btVector3.Multiply(ref temp1, (float)Math.Cos(angle), out temp2);
                    btVector3.Multiply(ref vy, radiusB, out temp3);
                    btVector3.Multiply(ref temp3, (float)Math.Cos(angle), out temp4);
                    btVector3.Add(ref center, ref temp2, out temp5);
                    btVector3.Add(ref temp5, ref temp4, out next);
                }
                drawLine(ref prev, ref next, ref color);
                prev = next;
            }
            if (drawSect)
            {
                drawLine(ref center, ref prev, ref color);
            }
        }
Пример #5
0
 public static btVector3 cross(btVector3 v1, btVector3 v2)
 {
     return v1.cross(v2);
 }