Пример #1
0
        public static GameObject CreateNew(Vector3 position, Quaternion rotation)
        {
            GameObject go      = new GameObject();
            BSphere    bSphere = go.AddComponent <BSphere>();

            CreateNewBase(go, position, rotation);
            bSphere.BuildMesh();
            go.name = "BSphere";
            return(go);
        }
Пример #2
0
 [MenuItem("GameObject/Create Other/BulletForUnity/BSphere")]  //right click menu
 static void CreateBSphere()
 {
     Selection.activeObject = BSphere.CreateNew(GetCameraRaycastPosition(), Quaternion.identity);
     PostCreateObject();
 }